128 lines
2.7 KiB
Ruby
128 lines
2.7 KiB
Ruby
class GamesController < ApplicationController
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before_action :set_game, only: [:show, :edit, :update, :destroy, :play_hand]
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respond_to :html
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def index
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@games = Game.all
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respond_with(@games)
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end
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def show
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respond_with(@game)
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end
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def new
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@game = Game.new
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respond_with(@game)
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end
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def edit
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end
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def play_hand
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# TODO: validate player's turn, current_user == @game.current_player.user
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# TODO: move this logic out of controller maybe to model(s)
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if params[:game]
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if params[:game][:hand_type] == 'pass'
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@game.set_active_player 'next'
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flash[:notice] = 'Successfully passed.'
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@game.save
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end
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end
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# If cards are played
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if params[:player_card_ids]
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@cards_to_play = @game.current_player.player_cards.order(:value).find(params[:player_card_ids])
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# Instantiate the play
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@play = @game.current_player.plays.new
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@play.game_id = @game.id
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@play.player_cards << @cards_to_play
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if @play.save
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# TODO: Ensure active player only changes when valid hand is played
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@game.set_active_player 'next'
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@game.save
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else
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# If play is invalid, remove the cards from the play
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#@play.player_cards.map {|card| card.play_id = nil; card.save}
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# Delete play
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#@play.destroy
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end
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#@play.save
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@play.errors.messages.each do |key, msg|
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flash[key] = msg.join
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end
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else
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# No cards are played
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@cards_to_play = []
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end
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#@cards_to_play.each do |card|
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#@play.player_cards << card
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#end
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redirect_to(@game)
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# TODO: add current_hand logic
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# @hand > @game.hand_to_beat
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#redirect_to @game
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end
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def create
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@game = Game.new(title: game_params[:title])
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if game_params[:player_ids]
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game_params[:player_ids].each do |user_id|
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@game.players.new(user_id: user_id)
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end
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end
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@game.save
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respond_with(@game)
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end
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def update
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@game.update(game_params)
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respond_with(@game)
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end
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def destroy
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@game.destroy
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respond_with(@game)
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end
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def join
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@game = Game.find(params[:game_id])
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@game.add_player_from_user(current_user)
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flash[:notice] = 'Successfully joined game...'
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redirect_to(@game)
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end
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def start
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@game = Game.find(params[:game_id])
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begin
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@game.start
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rescue StandardError => e
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@game.errors.messages.each do |key, msg|
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flash[key] = msg.join
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end
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redirect_to(@game)
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return
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end
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flash[:notice] = 'Game started.'
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redirect_to(@game)
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end
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private
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def set_game
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@game = Game.find(params[:id])
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end
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def game_params
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params.require(:game).permit(:title, player_ids: [])
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end
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end
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