Basic feature spec for game play

This commit is contained in:
Jesse C. Fisher 2015-08-18 04:59:35 -07:00
parent 0fde2e5091
commit 388e8bb2b1
4 changed files with 124 additions and 86 deletions

View File

@ -24,39 +24,45 @@ class GamesController < ApplicationController
# TODO: validate player's turn, current_user == @game.current_player.user
# TODO: move this logic out of controller maybe to model(s)
if params[:game]
if params[:game][:hand_type] == 'pass'
@game.set_active_player 'next'
flash[:notice] = 'Successfully passed.'
@game.save
end
end
# If cards are played
if params[:player_card_ids]
@cards_to_play = @game.current_player.player_cards.order(:value).find(params[:player_card_ids])
else
# No cards are played
@cards_to_play = []
end
# Instantiate the play
@play = @game.current_player.plays.new
@play.game_id = @game.id
@play.player_cards << @cards_to_play
@play.save
#@cards_to_play.each do |card|
#@play.player_cards << card
#end
if @play.save
# TODO: Ensure active player only changes when valid hand is played
@game.set_active_player 'next'
@game.save
else
# If play is invalid, remove the cards from the play
#@play.player_cards.map {|card| card.play_id = nil; card.save}
# Delete play
#@play.destroy
end
# Instantiate the play
@play = @game.current_player.plays.new
@play.game_id = @game.id
@play.player_cards << @cards_to_play
if @play.save
# TODO: Ensure active player only changes when valid hand is played
@game.set_active_player 'next'
@game.save
else
# If play is invalid, remove the cards from the play
#@play.player_cards.map {|card| card.play_id = nil; card.save}
# Delete play
#@play.destroy
end
#@play.save
@play.errors.messages.each do |key, msg|
flash[key] = msg.join
end
else
# No cards are played
@cards_to_play = []
end
#@cards_to_play.each do |card|
#@play.player_cards << card
#end
redirect_to(@game)
# TODO: add current_hand logic

View File

@ -39,7 +39,7 @@ class Play < ActiveRecord::Base
if has_player_cards
@truths << !hand_type.empty?
@truths << !hand_type.nil?
if first_play?
@truths << contains_lowest_card?

View File

@ -46,7 +46,7 @@
-# TODO better logic, not in view
- unless @game.status == nil
.table
- if @game.play_to_beat
- if @game.play_to_beat && @game.player_to_beat.user != current_user
- if @game.play_to_beat.play
%h1
Hand to beat
@ -70,4 +70,9 @@
// Provide id of current game
-#= f.hidden_field :id
= f.submit "Play Hand"
= form_for @game, :url => play_hand_game_path(@game) do |f|
// Provide id of current game
-#= f.hidden_field :id
= f.hidden_field :hand_type, value: 'pass'
= f.submit "Pass"

View File

@ -3,6 +3,13 @@ include Warden::Test::Helpers
Warden.test_mode!
feature 'Play a hand', type: :feature do
before(:all) do
@game = setup_game
@player = @game.current_player
login_as(@player.user, scope: :user)
visit game_path @game
end
after(:each) do
Warden.test_reset!
end
@ -17,28 +24,24 @@ feature 'Play a hand', type: :feature do
# expect successful play message
# TODO: extract game setup to a factory
game = setup_game
login_as(game.current_player.user, scope: :user)
visit game_path game
# Click the lowest card checkbox
@card_to_play = game.lowest_card
@card_to_play = @game.lowest_card
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content('Played ' + game.lowest_card.to_s)
expect(page).to have_content('Played ' + @game.lowest_card.to_s)
end
scenario 'first play does not contain lowest card' do
# current_player plays hand not containing lowest card
# expect unsuccessful play message hand MUST contain lowest card
game = setup_game
login_as(game.current_player.user, scope: :user)
visit game_path game
# Click the lowest card checkbox
@card_to_play = game.current_player.player_cards.order(:value).last
login_as(@game.current_player.user, scope: :user)
visit game_path @game
@card_to_play = @game.current_player.player_cards.order(:value).last
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content "First hand must contain the lowest card: #{game.lowest_card.to_s}"
expect(game.play_to_beat).to eq(nil)
expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}"
expect(@game.play_to_beat).to eq(nil)
end
# Scenario: Played cards leave the players inventory
@ -46,18 +49,16 @@ feature 'Play a hand', type: :feature do
# When I play a hand
# Then the cards played should leave my inventory
scenario 'played cards are removed from the players inventory' do
game = setup_game
# Store initial state of players inventory
@player = game.current_player
login_as(@game.current_player.user, scope: :user)
visit game_path @game
@player_inventory = @player.player_cards.order(:value).join(' ')
@player_inventory = @player.inventory.order(:value).join(' ')
login_as(game.current_player.user, scope: :user)
visit game_path game
@card_to_play = game.current_player.player_cards.order(:value).first
@card_to_play = @game.current_player.player_cards.order(:value).first
check @card_to_play.to_s
click_button 'Play Hand'
# Played hand is rendered
expect(page).to have_content('Played ' + game.lowest_card.to_s)
expect(page).to have_content('Played ' + @game.lowest_card.to_s)
# Player inventory is rendered without played cards
expect(page).to have_content(@player_inventory.gsub(@card_to_play.to_s,''))
# Player inventory method does not return played cards
@ -69,37 +70,33 @@ feature 'Play a hand', type: :feature do
# When I play an invalid hand
# Then the cards played should not leave my inventory
scenario 'invalid hand played cards are not removed from the players inventory' do
game = setup_game
# Store initial state of players inventory
@player = game.current_player
@player_inventory = @player.player_cards.order(:value).join(' ')
@player_inventory = @player.inventory.order(:value).join(' ')
login_as(game.current_player.user, scope: :user)
visit game_path game
login_as(@game.current_player.user, scope: :user)
visit game_path @game
# Play invalid hand
@card_to_play = game.current_player.player_cards.order(:value).last
@card_to_play = @game.current_player.player_cards.order(:value).last
check @card_to_play.to_s
click_button 'Play Hand'
# Played hand is rendered
expect(page).to have_content("First hand must contain the lowest card: #{game.lowest_card.to_s}")
expect(page).to have_content("First hand must contain the lowest card: #{@game.lowest_card.to_s}")
# Player inventory is rendered with played cards
expect(page).to have_content(@player_inventory)
# Player inventory method does return played cards
expect(@player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
end
# Scenario: Current player status updates after successful play
# Given I am the current player
# When I play a hand
# Then the next player becomes the current player
scenario 'active player rotates after a valid hand' do
@game = setup_game
login_as(@game.active_player.user, scope: :user)
login_as(@player.user, scope: :user)
visit game_path @game
@next_player_id = @game.next_player_id
@active_player_id = @game.active_player.id
@active_player_index = @game.players.index(@game.active_player)
visit game_path @game
@card_to_play = @game.active_player.player_cards.order(:value).first
check @card_to_play.to_s
click_button 'Play Hand'
@ -115,42 +112,23 @@ feature 'Play a hand', type: :feature do
expect(@game.active_player_id).to eq(@next_player_id)
end
# Scenario: Player can play a valid hand on their turn
# Given I am the active player
# And the last played card was a single card
# When I play a valid hand of one higher card
# Then I see a successful play message
scenario 'active player can play a valid hand' do
skip 'to be implemented'
# create game with players
game = setup_game
# current_player plays the lowest card
login_as(game.current_player.user, scope: :user)
visit game_path game
@card_to_play = game.lowest_card
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content('Played ' + game.lowest_card.to_s)
# next player plays a valid hand
login_as(game.current_player.user, scope: :user)
visit game_path game
expect(page).to have_content('Played ' + game.lowest_card.to_s)
@card_to_play = game.current_player.player_cards.order(:value).first
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content('Played ' + @card_to_play.to_s)
# expect successful play message
end
# Scenario: Player can not play an invalid hand on their turn
# Given I am the active player
# When I play an invalid hand
# Then I see an invalid hand message
scenario 'active player can play a valid hand' do
# create game with players
scenario 'active player can not play an invalid hand' do
login_as(@player.user, scope: :user)
visit game_path @game
@cards_to_play = [@player.player_cards.order(:value).first.to_s, @player.player_cards.order(:value).last.to_s]
@cards_to_play.each do |card|
check card
end
click_button 'Play Hand'
# current_player plays an invalid hand
# expect invalid hand message
skip 'to be implemented'
expect(page).to have_content("Invalid pair.")
# expect inventory to remain unchanged
expect(page).to have_content("#{@player.inventory.map {|c| c.to_s}.join ' '}")
end
# Scenario: Player can not play a hand when it is not their turn
@ -160,7 +138,56 @@ feature 'Play a hand', type: :feature do
scenario 'inactive player can not play a hand' do
# create game with players
# not_current_player plays a valid hand
# expect unsuccessful play message
skip 'to be implemented'
# expect not to be able to submit a play
@inactive_player = @game.players.where.not(id: @game.current_player_id).first
login_as(@inactive_player.user, scope: :user)
visit game_path @game
expect(page).to_not have_button 'Play Hand'
# TODO: Submit a POST request
end
# Scenario: Player can pass when it is their turn
# Given I am the active player
# When I pass
# Then I see an successful pass message
scenario 'active player can pass' do
login_as(@player.user, scope: :user)
visit game_path @game
@current_user = @game.current_player
click_button 'Pass'
expect(page).to have_content 'Successfully passed.'
# Expect active player should rotate
expect(page).to_not have_button 'Play Hand'
@new_current_player = @game.current_player
expect(@game.current_player).to_not eq(@current_player)
end
# Scenario: Player can play any hand when they are the player to beat
# Given I am the active player
# And I am the player to beat
# Then I see an open table
scenario 'active player to beat has open table' do
login_as(@player.user, scope: :user)
visit game_path @game
@card_to_play = @game.lowest_card
check @card_to_play.to_s
click_button 'Play Hand'
@game.reload
3.times do
login_as(@game.active_player.user, scope: :user)
visit game_path @game
click_button 'Pass'
expect(page).to_not have_button 'Play Hand'
@game.reload
end
login_as(@game.active_player.user, scope: :user)
visit game_path @game
# Expect active player should rotate
expect(page).to have_button 'Play Hand'
#expect(@game.player_to_beat).to eq(@game.active_player)
expect(page).to have_content 'Open table'
end
end