119 lines
2.7 KiB
Ruby
119 lines
2.7 KiB
Ruby
# The game class
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class Game < ActiveRecord::Base
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has_many :players, dependent: :destroy
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has_many :users, through: :players
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has_many :player_cards, through: :players
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has_many :plays, through: :players
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belongs_to :play_to_beat
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accepts_nested_attributes_for :players
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validates :title, presence: true
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# TODO: Simplify to a single attribute
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alias_attribute :current_player_id, :control_player_id
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alias_attribute :active_player_id, :control_player_id
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alias_attribute :active_player, :control_player
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def start
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validate_startable
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return false unless startable?
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# Start the game
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self.status = 'Game Started'
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# Create a deck
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d = Deck.new
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# Shuffle the deck
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d.cards.shuffle!
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# Deal the cards
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players.each do |player|
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13.times do
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card = d.cards.shift
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player.player_cards.new(card.instance_values)
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end
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player.save
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end
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# Set status to first turn
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# Player with the lowest card
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self.status = 'First Play at: ' + self.lowest_card.player.user.email
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self.control_player_id = self.lowest_card.player.id
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save
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end
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def current_player
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self.players.find_by(id: control_player_id)
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end
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def validate_startable
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@player_count = players.count
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errors[:players] = 'Must be at least 2 players.' if @player_count < 2
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errors[:players] = 'Must be less than 5 players.' if @player_count > 4
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errors[:status] = 'Game already started...' if self.status.nil? == false
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errors[:player_cards] = 'Cards already dealt...' unless player_cards.empty?
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fail StandardError, errors if errors.count > 0
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return true
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end
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def current_hand
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return nil
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end
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def startable?
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begin
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self.validate_startable
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rescue
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return false
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end
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end
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def lowest_card
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self.player_cards.order(:value).first
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end
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def add_player_from_user(user)
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return false unless can_accomodate(user)
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self.players.create(user: user)
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end
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def can_accomodate(user)
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!(already_has?(user) || full?)
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end
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def already_has?(user)
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users.include?(user)
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end
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def full?
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players.count >= 4
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end
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def set_active_player(arg)
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case arg
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when 'next'
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self.active_player_id = self.next_player_id
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end
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end
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def next_player_id
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player_ids[(player_ids.index(current_player_id) + 1 ) % player_ids.length]
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end
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# The player whose turn it is
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def control_player
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self.players.find(self.control_player_id)
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end
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# The user whose turn it is
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def control_user
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self.players.find(self.control_player_id).user
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end
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def hand_to_beat
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self.play_to_beat.try(:play).try(:hand)
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end
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def player_to_beat
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self.play_to_beat.play.player unless self.play_to_beat.play.nil?
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end
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end
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