109 lines
3.3 KiB
Ruby

# Feature: Seats
# As a visitor
# I want to sit in a seat
# So I can be at a table and play a game
feature 'Seats', :devise, js: true do
context "As a visitor" do
before(:each) do
@table = FactoryGirl.create :table
visit table_path @table
end
it 'visitor can sit in an empty seat' do
click_button 'Sit', match: :first
expect(page).to have_content "Guest"
end
it 'sit button is disabled for unavailable seats' do
@button = page.find_button('Sit', match: :first)
@button.click
expect(page).to have_content "Guest"
expect(@button.disabled?).to eq true
end
it 'has a stand button if current user is seated' do
@button = page.find_button('Sit', match: :first)
@button.click
expect(page).to have_content "Guest"
@buttons = page.find_all('button', text: 'Stand')
expect(@buttons.length).to eq 1
end
scenario 'table seats match up with game seats' do
click_button 'Sit', match: :first
expect(page.find(:css, ".game-seat.position-2")).to have_content "Guest"
end
#TODO: User can only occupy one seat per table
scenario 'visitor changes seats' do
click_button 'Sit', match: :first
expect(page).to have_content "Guest"
#TODO: Fix race condition
sleep 3
click_button 'Sit', match: :first
expect(page).to have_content "Guest"
expect(page.text.scan('Guest').count).to eq 2
end
scenario 'visitor can join the current game' do
click_button 'Sit', match: :first
#TODO: Fix race condition. Trigger game react component reload when player joins a table
sleep 4
expect(page).to have_content "Guest"
expect(page.text.scan('Guest').count).to eq 2
end
scenario 'visitor can leave the current game' do
click_button 'Sit', match: :first
#TODO: Fix race condition
sleep 4
expect(page.text.scan('Guest').count).to eq 2
click_button 'Stand', match: :first
expect(page).to have_content "Sit"
#TODO: Fix race condition
sleep 4
expect(page.text.scan('Guest').count).to eq 0
end
end
context "As a user" do
before(:each) do
@table = FactoryGirl.create :table
@user = FactoryGirl.create :user
signin(@user.email, @user.password)
visit table_path @table
end
scenario 'user can sit at the table' do
#TODO: Fix race condition
expect(page).to have_content "Sit"
click_button 'Sit', match: :first
expect(page).to have_content @user.email
end
scenario 'user can join the current game' do
expect(page).to have_content "Sit"
click_button 'Sit', match: :first
#TODO: Fix race condition. Trigger game react component reload when player joins a table
sleep 4
expect(page).to have_content @user.email
expect(page.text.scan(@user.email).count).to eq 2
end
scenario 'user can leave the current game' do
expect(page).to have_content "Sit"
click_button 'Sit', match: :first
#TODO: Fix race condition
sleep 4
expect(page.text.scan(@user.email).count).to eq 2
click_button 'Stand', match: :first
expect(page).to have_content "Sit"
#TODO: Fix race condition
sleep 4
expect(page.text.scan(@user.email).count).to eq 0
end
end
end