238 lines
8.6 KiB
Ruby

require 'rails_helper'
include Warden::Test::Helpers
Warden.test_mode!
feature 'Play a hand', type: :feature, js: true do
before(:each) do
@game = setup_game
@game.reload
@player = @game.controlling_player
signin(@player.user.email,'password')
visit table_path @game.table
end
after(:each) do
Warden.test_reset!
end
scenario 'player only sees own cards' do
#expect to see own cards
#expect not to see other players cards
end
scenario 'player only sees own controls' do
#expect to see own controls
#expect not to see other players controls
end
scenario 'first play does not contain lowest card' do
# controlling_player plays hand not containing lowest card
# expect unsuccessful play message hand MUST contain lowest card
# Play the highest card
@card_to_play = @player.inventory.last
find_card(@card_to_play).click
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
# No play to beat, because play was invalid
expect(@game.play_to_beat).to eq(nil)
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
# TODO: Flash messages
#expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}"
end
# Scenario: The first play must be the lowest dealt card
# Given: A new game and I am the holder of the lowest card
# When I play a hand containing the lowest card
# Then I see the hand to beat is this play
scenario 'first play contains lowest card' do
@card_to_play = @game.lowest_card
find_card(@card_to_play).click
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
expect(cards_to_beat).to eq @game.lowest_card.to_s
end
# Scenario: Played cards leave the players inventory
# Given I am the current player
# When I play a hand
# Then the cards played should leave my inventory
scenario 'played cards are removed from the players inventory' do
# Store initial state of players inventory
@player_inventory = @player.inventory.join(' ')
@card_to_play = @player.inventory.first
find_card(@card_to_play).click
click_button 'Play Hand'
#wait_for_ajax
expect(page).to have_content " "
# Played hand is rendered
expect(cards_to_beat).to eq @game.lowest_card.to_s
# Player inventory is rendered without played cards
#TODO: Deprecated have_content for inventory. Write new expectation.
expect(page.find("#player_controls_#{@player.id}")).to_not have_content(@card_to_play.to_s)
end
# Scenario: Invalid cards do not leave the players inventory
# Given I am the current player
# When I play an invalid hand
# Then the cards played should not leave my inventory
scenario 'invalid hand played cards are not removed from the players inventory' do
#@game.reload
# Store initial state of players inventory
@initial_player_inventory = @player.inventory
# Create invalid hand
@cards_to_play = []
@cards_to_play << @player.inventory.last
@cards_to_play << @player.inventory.first
# Select each card to play
@cards_to_play.map {|card| find("[data-card-name='#{card.to_s}'] ~ img").click }
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
# Played hand is rendered
# TODO: Flash messages
#expect(page).to have_content("Invalid pair")
# Player inventory is rendered with played cards
@initial_player_inventory.each do |card|
expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
end
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
# Player inventory method still returns played cards because the play was invalid
# TODO: Flash messages
#expect(@game.controlling_player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
end
# Scenario: Current player status updates after successful play
# Given I am the current player
# When I play a hand
# Then the next player becomes the current player
scenario 'active player rotates after a valid hand' do
@game.reload
@player = @game.controlling_player
@next_player_id = @game.next_player_id
@controlling_player_id = @game.controlling_player.id
@controlling_player_index = @game.player_ids_by_seat_order.index(@game.controlling_player_id)
@card_to_play = @player.inventory.first
find_card(@card_to_play).click
click_button 'Play Hand'
expect(page).to have_content "Hand to beat"
expect(cards_to_beat).to eq @card_to_play.to_s
expect(page).to have_selector("#player-#{@next_player_id}.has-control")
end
# Scenario: Player can not play an invalid hand on their turn
# Given I am the active player
# When I play an invalid hand
# Then I see an invalid hand message
scenario 'active player can not play an invalid hand' do
#@game.reload
@cards_to_play = [@game.controlling_player.player_cards.order(:value).first.to_s, @game.controlling_player.player_cards.order(:value).last.to_s]
@cards_to_play.each do |card|
find("[data-card-name='#{card.to_s}'] ~ img").click
end
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
# controlling_player plays an invalid hand
# expect invalid hand message
#:TODO: Flash messages
#expect(page).to have_content("Invalid pair.")
# expect inventory to remain unchanged
@game.controlling_player.inventory.each do |card|
expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
end
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
end
# Scenario: Player can not play a hand when it is not their turn
# Given I am not the active player
# When I play a hand
# Then I see an unsuccessful play message
scenario 'non-controlling player can not play a hand' do
# create game with players
# not_controlling_player plays a valid hand
# expect not to be able to submit a play
@non_controlling_player = @game.players.where.not(id: @game.controlling_player_id).first
login_as(@non_controlling_player.user, scope: :user)
visit game_path @game
#expect(page).to_not have_button 'Play Hand'
elem = page.find "input#play_hand_button_#{@non_controlling_player.id}"
expect(elem.disabled?).to be true
# TODO: Submit a POST request
end
# Scenario: Player can pass when it is their turn
# Given I am the active player
# When I pass
# Then I see an successful pass message
scenario 'active player can pass' do
@current_user = @game.controlling_player
#click_button 'Pass'
click_button "pass_hand_button_#{@player.id}"
## TODO: Flash messages
#expect(page).to have_content 'Successfully passed.'
# Expect active player should rotate
#expect(page).to_not have_button 'Play Hand'
elem = page.find "input#play_hand_button_#{@player.id}"
expect(elem.disabled?).to be false
@new_controlling_player = @game.controlling_player
expect(@game.controlling_player).to_not eq(@controlling_player)
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
end
# Scenario: Player can play any hand when they are the player to beat
# Given I am the active player
# And I am the player to beat
# Then I see an open table
scenario 'active player to beat has open table' do
# play a card
@game.reload
@player = @game.controlling_player
@card_to_play = @player.inventory.first
find("[data-card-name='#{@card_to_play.to_s}'] ~ img").click
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
#TODO: Fix race condition
sleep 4
expect(page).to have_content "Hand to beat"
expect(cards_to_beat).to eq @card_to_play.to_s
@game.reload
expect(@game.player_to_beat).to eq @player
# set control player to player to beat
@game.controlling_player_id = @player.id
@game.save
@game.reload
visit game_path @game
# Expect active player should rotate
#expect(page).to have_button 'Play Hand'
expect(page).to have_button "play_hand_button_#{@player.id}"
#expect(@game.player_to_beat).to eq(@game.controlling_player)
expect(page).to have_content 'Hand to beat: None'
end
# Scenario: Player wins the game
# Given I am the active player
# And I play my last card(s)
# And I am the first player to do so
# Then I see a 1st place winner message
scenario 'first place winner' do
# play last card
pending "TBD"
expect(@player.inventory.count).to eq 0
expect(page).to have_content "Winner: #{@player.display_name}"
end
end