97 lines
1.8 KiB
Ruby

class GamesController < ApplicationController
before_action :set_game, only: [:show, :edit, :update, :destroy, :play_hand]
respond_to :html
def index
@games = Game.all
respond_with(@games)
end
def show
respond_with(@game)
end
def new
@game = Game.new
respond_with(@game)
end
def edit
end
def play_hand
# TODO validate player's turn, current_user == @game.current_player.user
@cards_to_play = @game.current_player.player_cards.find(params[:player_card_ids])
# Instantiate the play
@play = @game.current_player.plays.new
@play.game_id = @game.id
@play.save
@cards_to_play.each do |card|
card.play_id = @play.id
card.save
end
# TODO add current_hand logic
# @hand > @game.hand_to_beat
redirect_to @game
end
def create
@game = Game.new(title: game_params[:title])
if game_params[:player_ids]
game_params[:player_ids].each do |user_id|
@game.players.new(user_id: user_id)
end
end
@game.save
respond_with(@game)
end
def update
@game.update(game_params)
respond_with(@game)
end
def destroy
@game.destroy
respond_with(@game)
end
def join
@game = Game.find(params[:game_id])
@game.add_player_from_user(current_user)
flash[:notice] = "Successfully joined game..."
redirect_to(@game)
end
def start
@game = Game.find(params[:game_id])
begin
@game.start
rescue StandardError => e
@game.errors.messages.each do |key,msg|
flash[key] = msg.join
end
redirect_to(@game)
return
end
flash[:notice] = "Game started."
redirect_to(@game)
end
private
def set_game
@game = Game.find(params[:id])
end
def game_params
params.require(:game).permit(:title, player_ids: [])
end
end