json.extract! @game, :id, :title, :created_at, :updated_at, :controlling_player_id if @game.controlling_player_id == @game.player_to_beat.try(:id) json.play_to_beat_string "None" json.cards_to_beat [] else json.play_to_beat_string @game.play_to_beat.try(:play).try(:to_s) json.cards_to_beat @game.play_to_beat.try(:play).try(:player_cards) end json.winner_player_id @game.winner_player_id json.is_joinable @game.joinable?(current_user) json.is_started !@game.status.nil? json.is_startable @game.startable? json.current_user_id current_user.try(:id) json.current_user_soft_token current_user.try(:soft_token) #json.players @game.players do |player| # json.id player.id # json.email player.user.try(:email) # json.inventory_count player.inventory.count # json.user_id player.user.try(:id) # json.soft_token player.soft_token # # if player.soft_token == current_user.soft_token # json.inventory player.inventory # end #end json.seats @game.seats.order(:position) do |seat| json.id seat.id json.table_id seat.table_id json.position seat.position json.user_id seat.user_id json.user_soft_token seat.user_soft_token json.user_display_name seat.user_display_name json.set! :player do @player = nil if !seat.user_id.blank? @player = @game.players.find_by(user_id: seat.user_id) elsif !seat.user_soft_token.blank? @player = @game.players.find_by(soft_token: seat.user_soft_token) end if @player json.id @player.id json.email @player.user.try(:email) json.inventory_count @player.inventory.count json.user_id @player.user_id json.soft_token @player.soft_token json.inventory @player.inventory if @player.soft_token == current_user.soft_token end end end