require 'rails_helper' include Warden::Test::Helpers Warden.test_mode! feature 'Play a hand', type: :feature, js: true do before(:each) do @game = setup_game @game.reload @player = @game.controlling_player login_as(@player.user, scope: :user) visit game_path @game end after(:each) do Warden.test_reset! end scenario 'first play does not contain lowest card' do # controlling_player plays hand not containing lowest card # expect unsuccessful play message hand MUST contain lowest card # Play the highest card @card_to_play = @player.inventory.last check @card_to_play.to_s #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" # No play to beat, because play was invalid expect(@game.play_to_beat).to eq(nil) # TODO: This scenario is causing other scenarios to fail unless we slow down here sleep 1 # TODO: Flash messages #expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}" end # Scenario: The first play must be the lowest dealt card # Given: A new game and I am the holder of the lowest card # When I play a hand containing the lowest card # Then I see the hand to beat is this play scenario 'first play contains lowest card' do @card_to_play = @game.lowest_card check @card_to_play.to_s #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" #expect(page).to have_content(/Hand to beat.*#{@game.lowest_card.to_s}/) expect(page).to have_content("Hand to beat: #{@game.lowest_card.to_s}") end # Scenario: Played cards leave the players inventory # Given I am the current player # When I play a hand # Then the cards played should leave my inventory scenario 'played cards are removed from the players inventory' do # Store initial state of players inventory @player_inventory = @player.inventory.join(' ') @card_to_play = @player.inventory.first check @card_to_play.to_s #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" #wait_for_ajax # Played hand is rendered expect(page).to have_content(/Hand to beat.*#{@game.lowest_card.to_s}/) # Player inventory is rendered without played cards expect(page.find("#player_controls_#{@player.id}")).to_not have_content(@card_to_play.to_s) end # Scenario: Invalid cards do not leave the players inventory # Given I am the current player # When I play an invalid hand # Then the cards played should not leave my inventory scenario 'invalid hand played cards are not removed from the players inventory' do #@game.reload # Store initial state of players inventory @player_inventory = @player.inventory.join(' ') # Create invalid hand @cards_to_play = [] @cards_to_play << @player.inventory.last @cards_to_play << @player.inventory.first # Select each card to play @cards_to_play.map {|card| check card.to_s } #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" # Played hand is rendered # TODO: Flash messages #expect(page).to have_content("Invalid pair") # Player inventory is rendered with played cards expect(page).to have_content(@player_inventory) # TODO: This scenario is causing other scenarios to fail unless we slow down here sleep 1 # Player inventory method still returns played cards because the play was invalid # TODO: Flash messages #expect(@game.controlling_player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s) end # Scenario: Current player status updates after successful play # Given I am the current player # When I play a hand # Then the next player becomes the current player scenario 'active player rotates after a valid hand' do @game.reload @next_player_id = @game.next_player_id @controlling_player_id = @player.id @controlling_player_index = @game.player_ids.index(@game.controlling_player_id) @card_to_play = @player.inventory.first check @card_to_play.to_s #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" # reload the game object instance @game.reload expect(page).to have_content(/Hand to beat.*#{@card_to_play.to_s}/) # render active player style #expect(page).to have_content(@game.players.find(@next_player_id).user.email + " My Turn") # next player is now the active player #expect(@game.controlling_player_id).to_not eq(@controlling_player_id) #expect(@game.controlling_player_id).to eq(@next_player_id) expect(page).to have_content("Current Player: #{@next_player_id}") end # Scenario: Player can not play an invalid hand on their turn # Given I am the active player # When I play an invalid hand # Then I see an invalid hand message scenario 'active player can not play an invalid hand' do #@game.reload @cards_to_play = [@game.controlling_player.player_cards.order(:value).first.to_s, @game.controlling_player.player_cards.order(:value).last.to_s] @cards_to_play.each do |card| check card end #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" # controlling_player plays an invalid hand # expect invalid hand message #:TODO: Flash messages #expect(page).to have_content("Invalid pair.") # expect inventory to remain unchanged expect(page).to have_content("#{@game.controlling_player.inventory.map {|c| c.to_s}.join ' '}") # TODO: This scenario is causing other scenarios to fail unless we slow down here sleep 1 end # Scenario: Player can not play a hand when it is not their turn # Given I am not the active player # When I play a hand # Then I see an unsuccessful play message scenario 'non-controlling player can not play a hand' do # create game with players # not_controlling_player plays a valid hand # expect not to be able to submit a play @non_controlling_player = @game.players.where.not(id: @game.controlling_player_id).first login_as(@non_controlling_player.user, scope: :user) visit game_path @game #expect(page).to_not have_button 'Play Hand' elem = page.find "input#play_hand_button_#{@non_controlling_player.id}" expect(elem.disabled?).to be true # TODO: Submit a POST request end # Scenario: Player can pass when it is their turn # Given I am the active player # When I pass # Then I see an successful pass message scenario 'active player can pass' do @current_user = @game.controlling_player #click_button 'Pass' click_button "pass_hand_button_#{@player.id}" ## TODO: Flash messages #expect(page).to have_content 'Successfully passed.' # Expect active player should rotate #expect(page).to_not have_button 'Play Hand' elem = page.find "input#play_hand_button_#{@player.id}" expect(elem.disabled?).to be false @new_controlling_player = @game.controlling_player expect(@game.controlling_player).to_not eq(@controlling_player) # TODO: This scenario is causing other scenarios to fail unless we slow down here sleep 1 end # Scenario: Player can play any hand when they are the player to beat # Given I am the active player # And I am the player to beat # Then I see an open table scenario 'active player to beat has open table' do # play a card @game.reload @player = @game.controlling_player @card_to_play = @player.inventory.first check @card_to_play.to_s #click_button 'Play Hand' click_button "play_hand_button_#{@player.id}" expect(page).to have_content "Hand to beat: #{@card_to_play.to_s}" @game.reload expect(@game.player_to_beat).to eq @player # set control player to player to beat @game.controlling_player_id = @player.id @game.save @game.reload visit game_path @game # Expect active player should rotate #expect(page).to have_button 'Play Hand' expect(page).to have_button "play_hand_button_#{@player.id}" #expect(@game.player_to_beat).to eq(@game.controlling_player) expect(page).to have_content 'Hand to beat: None' end end