New game for :each spec
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@ -3,8 +3,16 @@ include Warden::Test::Helpers
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Warden.test_mode!
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feature 'Play a hand', type: :feature do
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before(:all) do
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# TODO: Implement a player / seat order. scenario 'active player rotates after a valid hand'
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## fails without a consistent seat order. Workaround is to create a new game for each scenario
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## with before :each instead of :all
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## When using :all, the order of @game.player_ids inexplicably changes
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before(:each) do
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@game = setup_game
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end
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before(:each) do
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@game.reload
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@player = @game.current_player
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login_as(@player.user, scope: :user)
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visit game_path @game
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@ -17,45 +25,36 @@ feature 'Play a hand', type: :feature do
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scenario 'first play does not contain lowest card' do
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# current_player plays hand not containing lowest card
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# expect unsuccessful play message hand MUST contain lowest card
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# Click the lowest card checkbox
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@card_to_play = @game.current_player.player_cards.order(:value).last
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# Play the highest card
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@card_to_play = @player.inventory.last
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}"
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# No play to beat, because play was invalid
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expect(@game.play_to_beat).to eq(nil)
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end
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# Scenario: The first play must be the lowest dealt card
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# Given: A new game and I am the holder of the lowest card
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# When I play a hand containing the lowest card
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# Then I see a successful play message
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# Then I see the hand to beat is this play
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scenario 'first play contains lowest card' do
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# create game with players
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# current_player plays hand containing lowest card
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# expect successful play message
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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# Click the lowest card checkbox
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@card_to_play = @game.lowest_card
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content(/Hand to beat.*#{@game.lowest_card.to_s}/)
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end
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# Scenario: Played cards leave the players inventory
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# Given I am the current player
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# When I play a hand
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# Then the cards played should leave my inventory
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scenario 'played cards are removed from the players inventory' do
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# Store initial state of players inventory
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@player_inventory = @game.current_player.player_cards.order(:value).join(' ')
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@player_inventory = @game.current_player.inventory.order(:value).join(' ')
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@card_to_play = @game.current_player.player_cards.order(:value).first
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@player_inventory = @player.inventory.join(' ')
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@card_to_play = @player.inventory.first
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check @card_to_play.to_s
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click_button 'Play Hand'
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# Played hand is rendered
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@ -71,23 +70,24 @@ feature 'Play a hand', type: :feature do
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# When I play an invalid hand
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# Then the cards played should not leave my inventory
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scenario 'invalid hand played cards are not removed from the players inventory' do
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@game.reload
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#@game.reload
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# Store initial state of players inventory
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@player_inventory = @game.current_player.inventory.order(:value).join(' ')
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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# Play invalid hand
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@cards_to_play = []
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@cards_to_play << @game.current_player.player_cards.order(:value).last
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@cards_to_play << @game.current_player.player_cards.order(:value).first
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@cards_to_play.map {|card| check card.to_s }
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@player_inventory = @player.inventory.join(' ')
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# Create invalid hand
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@cards_to_play = []
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@cards_to_play << @player.inventory.last
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@cards_to_play << @player.inventory.first
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# Select each card to play
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@cards_to_play.map {|card| check card.to_s }
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click_button 'Play Hand'
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# Played hand is rendered
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expect(page).to have_content("Invalid pair")
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# Player inventory is rendered with played cards
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expect(page).to have_content(@player_inventory)
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# Player inventory method does return played cards
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# Player inventory method still returns played cards because the play was invalid
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expect(@game.current_player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
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end
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@ -96,15 +96,14 @@ feature 'Play a hand', type: :feature do
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# When I play a hand
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# Then the next player becomes the current player
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scenario 'active player rotates after a valid hand' do
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@game.reload
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@next_player_id = @game.next_player_id
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@current_player_id = @game.current_player.id
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@current_player_index = @game.players.index(@game.active_player)
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@card_to_play = @game.current_player.player_cards.order(:value).first
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@current_player_id = @player.id
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@current_player_index = @game.player_ids.index(@game.active_player.id)
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@card_to_play = @player.inventory.first
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check @card_to_play.to_s
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click_button 'Play Hand'
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# reload the game object instance
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@game.reload
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expect(page).to have_content(/Hand to beat.*#{@card_to_play.to_s}/)
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@ -122,9 +121,7 @@ feature 'Play a hand', type: :feature do
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# When I play an invalid hand
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# Then I see an invalid hand message
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scenario 'active player can not play an invalid hand' do
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@game.reload
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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#@game.reload
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@cards_to_play = [@game.current_player.player_cards.order(:value).first.to_s, @game.current_player.player_cards.order(:value).last.to_s]
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@cards_to_play.each do |card|
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check card
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@ -145,7 +142,7 @@ feature 'Play a hand', type: :feature do
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# create game with players
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# not_current_player plays a valid hand
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# expect not to be able to submit a play
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@game.reload
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#@game.reload
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@inactive_player = @game.players.where.not(id: @game.current_player_id).first
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login_as(@inactive_player.user, scope: :user)
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visit game_path @game
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@ -158,8 +155,6 @@ feature 'Play a hand', type: :feature do
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# When I pass
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# Then I see an successful pass message
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scenario 'active player can pass' do
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@current_user = @game.current_player
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click_button 'Pass'
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expect(page).to have_content 'Successfully passed.'
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@ -174,23 +169,21 @@ feature 'Play a hand', type: :feature do
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# And I am the player to beat
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# Then I see an open table
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scenario 'active player to beat has open table' do
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@game.reload
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login_as(@game.active_player.user, scope: :user)
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visit game_path @game
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@card_to_play = @game.lowest_card
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@game.reload
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# play a card
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@card_to_play = @player.inventory.first
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content 'Hand to beat'
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@game.reload
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@game.control_player_id = @game.player_to_beat.id
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expect(@game.player_to_beat).to eq @player
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# set control player to player to beat
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@game.control_player_id = @player.id
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@game.save
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login_as(@game.active_player.user, scope: :user)
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@game.reload
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visit game_path @game
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@game.player_to_beat.id == @game.active_player.id
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login_as(@game.active_player.user, scope: :user)
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visit game_path @game
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# Expect active player should rotate
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expect(page).to have_button 'Play Hand'
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#expect(@game.player_to_beat).to eq(@game.active_player)
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