diff --git a/README.md b/README.md
index b1b52ab..3316c34 100644
--- a/README.md
+++ b/README.md
@@ -4,26 +4,22 @@ Thirteen Tien Len
TODO
----
-hide play / pass buttons of other players
+- rename `current_player(_id)` to `controlling_player(_id)`
-code end game "winner"
+- graphics
-disable "pass" when not your turn same as "play hand" is disabled
+- Test `play_hand` of run including face cards
-graphics
-
-Test play_hand of run including face cards
-
-BUG TODO: First player / lowest card holder should not be able to pass
+- BUG TODO: First player / lowest card holder should not be able to pass
first play
-Fix tests. They mostly pass when run individually. Explore if game_setup
-is causing a bleedover between scenarios
+- Fix tests. They mostly pass when run individually. Explore if `game_setup`
+ is causing a bleedover between scenarios
-Bug: Players should not be able to pass outside of their turn.
+- Bug: Players should not be able to pass outside of their turn.
Validate play: play.player == game.current_player
-Replace publicly displayed emails with usernames
+- Replace publicly displayed emails with usernames
## Proposed Schema
diff --git a/app/assets/javascripts/components/game.js.jsx b/app/assets/javascripts/components/game.js.jsx
index 151ec42..8b8624b 100644
--- a/app/assets/javascripts/components/game.js.jsx
+++ b/app/assets/javascripts/components/game.js.jsx
@@ -91,7 +91,7 @@ var Game = React.createClass({
return (
Title: {this.state.data.title}
-
Id: {this.props.id}
+
Id: {this.state.data.id}
Current Player: {this.state.data.current_player_id}
Hand to beat: {this.state.data.play_to_beat_string}
@@ -99,7 +99,8 @@ var Game = React.createClass({
game_id={this.props.id}
players={this.state.data.players}
onPlayHandSubmit={this.handlePlayHandSubmit}
- current_player_id={this.state.data.current_player_id} />
+ current_player_id={this.state.data.current_player_id}
+ current_user_id={this.state.data.current_user_id} />
{/* TODO: If not joinable, show why. i.e. game full*/ }
@@ -108,8 +109,7 @@ var Game = React.createClass({
{this.state.data.is_started ? null : }