Join and Start games front-end
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@ -1,30 +1,30 @@
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var Game = React.createClass({
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mixins: [SetIntervalMixin],
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// TODO: Declare all propTypes
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propTypes: {
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title: React.PropTypes.string,
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players: React.PropTypes.array,
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id: React.PropTypes.number,
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source: React.PropTypes.string,
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url: React.PropTypes.string,
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play_to_beat_string: React.PropTypes.string
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},
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getInitialState: function() {
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return {
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data: null,
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players: [],
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title: "",
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play_to_beat_string: ""
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play_to_beat_string: "",
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is_started: false,
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is_joinable: false,
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is_startable: false
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};
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},
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loadGameFromServer: function() {
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$.get(this.props.source, function(result) {
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$.getJSON(this.props.url, function(result) {
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if (this.isMounted()) {
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this.setState({
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title: result.title,
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players: result.players,
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current_player_id: result.current_player_id,
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play_to_beat_string: result.play_to_beat_string
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});
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this.setState({ data: result });
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}
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}.bind(this));
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},
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@ -37,36 +37,79 @@ var Game = React.createClass({
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handlePlayHandSubmit: function(card_ids) {
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$.ajax({
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url: this.props.url + '/play_hand',
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dataType: 'json',
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type: 'PATCH',
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dataType: 'json',
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data: card_ids,
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success: function(data) {
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// TODO: Set state instead of this custom method?
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this.loadGameFromServer();
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//this.setState({data: data});
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}.bind(this),
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error: function(xhr, status, err) {
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//console.log("handlePlay error");
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console.error(this.props.url, status, err.toString());
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}.bind(this)
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});
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},
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handleStart: function() {
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$.ajax({
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url: this.props.url + '/start',
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type: 'POST',
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dataType: 'json',
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complete: function (jqXHR, textStatus) {
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// callback
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},
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success: function (data, textStatus, jqXHR) {
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// success callback
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},
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error: function (jqXHR, textStatus, errorThrown) {
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// error callback
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}
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});
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},
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handleJoin: function() {
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$.ajax({
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url: this.props.url + '/join',
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type: 'POST',
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dataType: 'json',
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complete: function (jqXHR, textStatus) {
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// callback
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},
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success: function (data, textStatus, jqXHR) {
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// success callback
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},
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error: function (jqXHR, textStatus, errorThrown) {
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// error callback
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}
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});
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},
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render: function() {
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if (!this.state.data) {
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return <div>Loading...</div>;
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}
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return (
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<div>
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<div>Title: {this.state.title}</div>
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<div>Title: {this.state.data.title}</div>
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<div>Id: {this.props.id}</div>
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<div>Current Player: {this.state.current_player_id}</div>
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<div>Hand to beat: {this.state.play_to_beat_string}</div>
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<div>Current Player: {this.state.data.current_player_id}</div>
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<div>Hand to beat: {this.state.data.play_to_beat_string}</div>
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<div className='player-list'>
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<PlayerList
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game_id={this.props.id}
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players={this.state.players}
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players={this.state.data.players}
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onPlayHandSubmit={this.handlePlayHandSubmit}
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current_player_id={this.state.current_player_id} />
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current_player_id={this.state.data.current_player_id} />
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</div>
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<div>
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{/* TODO: If not joinable, show why. i.e. game full*/ }
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{this.state.data.is_joinable ? <button onClick={this.handleJoin}>Join</button> : null }
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{/* TODO: If not startable, show why. i.e. need more players */}
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{this.state.data.is_started ? null : <button onClick={this.handleStart} disabled={this.state.data.is_startable ? null : "disabled" }>Start</button>}
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</div>
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<div>
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{console.log('is startable?')}
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{console.log(this.state.data.is_startable)}
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</div>
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</div>
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);
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@ -1,5 +1,5 @@
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class GamesController < ApplicationController
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before_action :set_game, only: [:show, :edit, :update, :destroy, :play_hand]
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before_action :set_game, only: [:show, :edit, :update, :destroy, :play_hand, :join, :start, :my_inventory]
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respond_to :html, :json
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@ -96,15 +96,12 @@ class GamesController < ApplicationController
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end
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def join
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@game = Game.find(params[:game_id])
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@game.add_player_from_user(current_user)
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flash[:notice] = 'Successfully joined game...'
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redirect_to(@game)
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end
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def start
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@game = Game.find(params[:game_id])
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begin
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@game.start
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rescue StandardError => e
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@ -120,7 +117,6 @@ class GamesController < ApplicationController
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end
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def my_inventory
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@game = Game.find(params[:game_id])
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@player = @game.players.find_by(user_id: current_user.id)
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end
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@ -94,6 +94,10 @@ class Game < ActiveRecord::Base
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end
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end
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def joinable? user
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!self.users.include?(user) && !self.full?
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end
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def next_player_id
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player_ids[(player_ids.index(current_player_id) + 1 ) % player_ids.length]
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end
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@ -1,4 +1,4 @@
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= react_component 'Game', id: @game.id, current_player: @game.current_player.try(:id), url: "#{game_path @game}", source: "#{game_path @game}.json", hand_to_beat: @game.play_to_beat.try(:play).try(:to_s)
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= react_component 'Game', id: @game.id, url: "#{game_path @game}"
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-# TODO: Remove deprecated commented out code
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-#%p
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@ -5,6 +5,10 @@ else
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json.play_to_beat_string @game.play_to_beat.try(:play).try(:to_s)
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end
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json.is_joinable @game.joinable?(current_user)
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json.is_started !@game.status.nil?
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json.is_startable @game.startable?
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json.players @game.players do |player|
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json.id player.id
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json.email player.user.email
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@ -2,10 +2,10 @@ Rails.application.routes.draw do
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resources :players
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resources :games do
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get 'start'
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get 'join'
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get 'my-inventory'
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member do
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get 'my-inventory'
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post 'start'
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post 'join'
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patch 'play_hand'
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end
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end
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