stash for play-hand-validations_wip_stash
This commit is contained in:
parent
23308abc97
commit
63ff0afb67
@ -29,19 +29,32 @@ class GamesController < ApplicationController
|
||||
@play = @game.current_player.plays.new
|
||||
@play.game_id = @game.id
|
||||
@play.save
|
||||
@play.player_cards << @cards_to_play
|
||||
|
||||
@cards_to_play.each do |card|
|
||||
card.play_id = @play.id
|
||||
card.save
|
||||
end
|
||||
#@cards_to_play.each do |card|
|
||||
#@play.player_cards << card
|
||||
#end
|
||||
|
||||
if @play.save
|
||||
# TODO: Ensure active player only changes when valid hand is played
|
||||
@game.set_active_player 'next'
|
||||
@game.save
|
||||
else
|
||||
# If play is invalid, remove the cards from the play
|
||||
@play.player_cards.map {|card| card.play_id = nil; card.save}
|
||||
# Delete play
|
||||
@play.destroy
|
||||
end
|
||||
|
||||
@play.save
|
||||
@play.errors.messages.each do |key, msg|
|
||||
flash[key] = msg.join
|
||||
end
|
||||
redirect_to(@game)
|
||||
|
||||
# TODO: add current_hand logic
|
||||
# @hand > @game.hand_to_beat
|
||||
redirect_to @game
|
||||
#redirect_to @game
|
||||
end
|
||||
|
||||
def create
|
||||
|
||||
@ -4,6 +4,7 @@ class Game < ActiveRecord::Base
|
||||
has_many :users, through: :players
|
||||
has_many :player_cards, through: :players
|
||||
has_many :plays, through: :players
|
||||
has_one :play_to_beat
|
||||
accepts_nested_attributes_for :players
|
||||
validates :title, presence: true
|
||||
|
||||
|
||||
@ -2,4 +2,131 @@ class Play < ActiveRecord::Base
|
||||
belongs_to :game, foreign_key: 'game_id'
|
||||
belongs_to :player, foreign_key: 'player_id'
|
||||
has_many :player_cards, foreign_key: 'play_id'
|
||||
|
||||
validates :game, presence: true
|
||||
validates :player, presence: true
|
||||
validate :hand_valid?
|
||||
|
||||
after_save :update_play_to_beat
|
||||
|
||||
def update_play_to_beat
|
||||
if hand_valid?
|
||||
@pb = PlayToBeat.new
|
||||
@pb.game = self.game
|
||||
@pb.play = self
|
||||
@pb.save
|
||||
end
|
||||
end
|
||||
|
||||
# Validation methods
|
||||
|
||||
def hand_valid?
|
||||
if has_player_cards
|
||||
first_play?
|
||||
# Open table / first play / no play to beat OR hand type matches OR play is back to the original active player
|
||||
self.game.play_to_beat == nil || self.hand_type == self.game.play_to_beat.play.hand_type || self.player == self.game.play_to_beat.player
|
||||
end
|
||||
end
|
||||
|
||||
# TODO: Recognize all valid hand types
|
||||
def hand_type
|
||||
case self.player_cards.length
|
||||
when 1
|
||||
@hand_type = 'single'
|
||||
when 2
|
||||
@hand_type = 'pair'
|
||||
if (self.player_cards[0].rank != self.player_cards[1].rank)
|
||||
errors.add(:player_cards, "Invalid pair. Rank must match.")
|
||||
end
|
||||
when 3
|
||||
@hand_type = 'triple'
|
||||
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
|
||||
@ranks.flatten!
|
||||
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
|
||||
@suits.flatten!
|
||||
# TODO: Does not work for face cards :(
|
||||
if (@ranks[0].to_i + 1 == @ranks[1].to_i) && (@ranks[1].to_i + 1 == @ranks[2].to_i)
|
||||
@hand_type += ' run'
|
||||
# Check if suited
|
||||
if (@suits.uniq.length == 1)
|
||||
@hand_type += ' suited'
|
||||
end
|
||||
elsif @ranks.uniq.length != 1
|
||||
errors.add(:player_cards, "Invalid triple. Rank must match.")
|
||||
end
|
||||
when 4
|
||||
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
|
||||
@ranks.flatten!
|
||||
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
|
||||
@suits.flatten!
|
||||
|
||||
if (@ranks.uniq.length == 1)
|
||||
@hand_type = 'bomb'
|
||||
end
|
||||
|
||||
# TODO: Does not work for face cards :(
|
||||
if (@ranks[0].to_i + 1 == @ranks[1].to_i) && (@ranks[1].to_i + 1 == @ranks[2].to_i) & (@ranks[2].to_i + 1 == @ranks[3].to_i)
|
||||
@hand_type = 'run of 4'
|
||||
end
|
||||
|
||||
if (@suits.uniq.length == 1)
|
||||
@hand_type += ' suited'
|
||||
end
|
||||
when 5..13
|
||||
@hand_type = "run of #{self.player_cards.length}"
|
||||
|
||||
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
|
||||
@ranks.flatten!
|
||||
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
|
||||
@suits.flatten!
|
||||
|
||||
# double? && length?
|
||||
if (@ranks.uniq.length == (@ranks.length/2)) && ([6,8,10].include? @ranks.length)
|
||||
@hand_type = "double " + @hand_type
|
||||
# run?
|
||||
# iterate over each unique rank; except for the last rank
|
||||
@ranks.uniq.sort[0...-1].each.with_index do |rank, i|
|
||||
# each rank one away from each other?
|
||||
if (rank.to_i + 1) == @ranks.uniq.sort[i+1].to_i
|
||||
else
|
||||
@hand_type = "Invalid " + @hand_type
|
||||
errors.add(:player_cards, "Invalid double run of #{@ranks.length}")
|
||||
end
|
||||
end
|
||||
else
|
||||
# normal run?
|
||||
# For each card except for the last card
|
||||
@ranks.sort[0...-1].each_with_index do |r, i|
|
||||
# If cards are not a single run
|
||||
if (r.to_i + 1) != @ranks[i+1].to_i
|
||||
# And if cards are not a double run
|
||||
errors.add(:player_cards, "Invalid run of #{@ranks.length}")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Check if suited
|
||||
if (@suits.uniq.length == 1)
|
||||
@hand_type += ' suited'
|
||||
end
|
||||
|
||||
else
|
||||
errors.add(:player_cards, "Unrecognized hand type.")
|
||||
end
|
||||
return @hand_type
|
||||
end
|
||||
|
||||
def first_play?
|
||||
# First play of the game
|
||||
if self.game.plays.empty? || ( self.game.plays.length == 1 && self.game.plays.first == self )
|
||||
# Cards being played must include the lowest card
|
||||
if (self.player_cards.include? self.game.lowest_card) == false
|
||||
errors.add(:player_cards, "First hand must contain the lowest card: #{game.lowest_card.to_s}")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def has_player_cards
|
||||
true unless self.player_cards.empty?
|
||||
end
|
||||
end
|
||||
|
||||
4
app/models/play_to_beat.rb
Normal file
4
app/models/play_to_beat.rb
Normal file
@ -0,0 +1,4 @@
|
||||
class PlayToBeat < ActiveRecord::Base
|
||||
belongs_to :game
|
||||
belongs_to :play
|
||||
end
|
||||
@ -45,15 +45,21 @@
|
||||
-# TODO better logic, not in view
|
||||
- unless @game.status == nil
|
||||
.table
|
||||
- if @game.current_hand
|
||||
%h1 Hand to beat
|
||||
- if @game.play_to_beat
|
||||
%h1
|
||||
Hand to beat
|
||||
- @game.play_to_beat.play.player_cards.each do |card|
|
||||
= card.to_s
|
||||
= @game.play_to_beat.play.player.user.email
|
||||
- else
|
||||
%h1 Open table
|
||||
|
||||
%h2
|
||||
Played
|
||||
Last Played
|
||||
- if @game.plays.count > 0
|
||||
- @game.plays.last.player_cards.each do |card|
|
||||
= card.to_s
|
||||
= @game.plays.last.player.user.email
|
||||
|
||||
.controls
|
||||
- if @game.control_user == current_user
|
||||
|
||||
5
db/migrate/20150810114449_add_play_to_beat_to_game.rb
Normal file
5
db/migrate/20150810114449_add_play_to_beat_to_game.rb
Normal file
@ -0,0 +1,5 @@
|
||||
class AddPlayToBeatToGame < ActiveRecord::Migration
|
||||
def change
|
||||
add_reference :games, :play_to_beat, index: true
|
||||
end
|
||||
end
|
||||
10
db/migrate/20150810115450_play_to_beat.rb
Normal file
10
db/migrate/20150810115450_play_to_beat.rb
Normal file
@ -0,0 +1,10 @@
|
||||
class PlayToBeat < ActiveRecord::Migration
|
||||
def change
|
||||
create_table :play_to_beats do |t|
|
||||
t.integer :game_id
|
||||
t.integer :play_id
|
||||
|
||||
t.timestamps null: false
|
||||
end
|
||||
end
|
||||
end
|
||||
12
db/schema.rb
12
db/schema.rb
@ -11,7 +11,7 @@
|
||||
#
|
||||
# It's strongly recommended that you check this file into your version control system.
|
||||
|
||||
ActiveRecord::Schema.define(version: 20150503133556) do
|
||||
ActiveRecord::Schema.define(version: 20150810115450) do
|
||||
|
||||
# These are extensions that must be enabled in order to support this database
|
||||
enable_extension "plpgsql"
|
||||
@ -22,6 +22,16 @@ ActiveRecord::Schema.define(version: 20150503133556) do
|
||||
t.datetime "updated_at"
|
||||
t.string "status"
|
||||
t.integer "control_player_id"
|
||||
t.integer "play_to_beat_id"
|
||||
end
|
||||
|
||||
add_index "games", ["play_to_beat_id"], name: "index_games_on_play_to_beat_id", using: :btree
|
||||
|
||||
create_table "play_to_beats", force: true do |t|
|
||||
t.integer "game_id"
|
||||
t.integer "play_id"
|
||||
t.datetime "created_at", null: false
|
||||
t.datetime "updated_at", null: false
|
||||
end
|
||||
|
||||
create_table "player_cards", force: true do |t|
|
||||
|
||||
6
spec/factories/play_to_beats.rb
Normal file
6
spec/factories/play_to_beats.rb
Normal file
@ -0,0 +1,6 @@
|
||||
FactoryGirl.define do
|
||||
factory :play_to_beat do
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@ -37,8 +37,8 @@ feature 'Play a hand', type: :feature do
|
||||
@card_to_play = game.current_player.player_cards.order(:value).last
|
||||
check @card_to_play.to_s
|
||||
click_button 'Play Hand'
|
||||
expect(page).to have_content
|
||||
"First hand must contain the lowest card: #{game.lowest_card.to_s}"
|
||||
expect(page).to have_content "First hand must contain the lowest card: #{game.lowest_card.to_s}"
|
||||
expect(game.play_to_beat).to eq(nil)
|
||||
end
|
||||
|
||||
# Scenario: Played cards leave the players inventory
|
||||
@ -64,6 +64,31 @@ feature 'Play a hand', type: :feature do
|
||||
expect(@player.inventory.order(:value).join(' ')).to_not have_content(@card_to_play.to_s)
|
||||
end
|
||||
|
||||
# Scenario: Invalid cards do not leave the players inventory
|
||||
# Given I am the current player
|
||||
# When I play an invalid hand
|
||||
# Then the cards played should not leave my inventory
|
||||
scenario 'invalid hand played cards are not removed from the players inventory' do
|
||||
game = setup_game
|
||||
# Store initial state of players inventory
|
||||
@player = game.current_player
|
||||
@player_inventory = @player.player_cards.order(:value).join(' ')
|
||||
@player_inventory = @player.inventory.order(:value).join(' ')
|
||||
login_as(game.current_player.user, scope: :user)
|
||||
visit game_path game
|
||||
# Play invalid hand
|
||||
@card_to_play = game.current_player.player_cards.order(:value).last
|
||||
check @card_to_play.to_s
|
||||
click_button 'Play Hand'
|
||||
# Played hand is rendered
|
||||
expect(page).to have_content("First hand must contain the lowest card: #{game.lowest_card.to_s}")
|
||||
# Player inventory is rendered with played cards
|
||||
expect(page).to have_content(@player_inventory)
|
||||
# Player inventory method does return played cards
|
||||
expect(@player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
|
||||
end
|
||||
|
||||
|
||||
# Scenario: Current player status updates after successful play
|
||||
# Given I am the current player
|
||||
# When I play a hand
|
||||
|
||||
@ -10,6 +10,7 @@ RSpec.describe Game, type: :model do
|
||||
subject { @game }
|
||||
|
||||
it { should respond_to(:title) }
|
||||
it { should respond_to(:play_to_beat) }
|
||||
|
||||
it '#title returns a string' do
|
||||
expect(@game.title).to match 'Test Game'
|
||||
|
||||
@ -17,6 +17,8 @@ RSpec.describe Play, type: :model do
|
||||
subject { @play }
|
||||
|
||||
it { should respond_to(:game_id) }
|
||||
it { should respond_to(:player_cards) }
|
||||
it { should respond_to(:hand_type) }
|
||||
|
||||
it '#game_id returns an integer' do
|
||||
expect(@play.game_id).to match @game.id
|
||||
@ -25,13 +27,168 @@ RSpec.describe Play, type: :model do
|
||||
describe 'validations' do
|
||||
describe 'first_play' do
|
||||
context 'when there have been no plays yet' do
|
||||
it 'is valid if it contains the lowest card' do
|
||||
expect(@game.plays.count).to eq(1)
|
||||
it 'valid if it contains the lowest card' do
|
||||
#expect(@game.plays.count).to eq(1)
|
||||
# Active player is the lowest card holder
|
||||
expect(@game.current_player).to eq(@game.lowest_card.player)
|
||||
@card_to_play = @game.current_player.player_cards.order(:value).first
|
||||
@card_to_play.play_id = @play.id
|
||||
@card_to_play.save
|
||||
# Play the lowest card
|
||||
@cards_to_play = @game.current_player.player_cards.order(:value).first
|
||||
@play.player_cards << @cards_to_play
|
||||
@play.save
|
||||
expect(@play.player_cards.include? @game.lowest_card).to eq true
|
||||
expect(@game.play_to_beat.play).to eq subject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
describe 'hand_type' do
|
||||
context 'when a single card is played' do
|
||||
it 'single' do
|
||||
@cards_to_play = @game.current_player.player_cards.order(:value).first
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('single')
|
||||
end
|
||||
end
|
||||
|
||||
context 'when two cards are played' do
|
||||
it 'valid pair' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club3 = PlayerCard.new(rank: "3", suit: "Club")
|
||||
@cards_to_play = [@spade3, @club3]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('pair')
|
||||
expect(@play.errors[:player_cards]).to eq([])
|
||||
end
|
||||
it 'invalid pair' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Club")
|
||||
@cards_to_play = [@spade3, @club4]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('pair')
|
||||
expect(@play.errors[:player_cards]).to eq(['Invalid pair. Rank must match.'])
|
||||
end
|
||||
end
|
||||
|
||||
context 'when three cards are played' do
|
||||
it 'valid triple' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club3 = PlayerCard.new(rank: "3", suit: "Club")
|
||||
@diamond3 = PlayerCard.new(rank: "3", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club3, @diamond3]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('triple')
|
||||
end
|
||||
it 'invalid triple' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club3 = PlayerCard.new(rank: "3", suit: "Club")
|
||||
@diamond4 = PlayerCard.new(rank: "4", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club3, @diamond4]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('triple')
|
||||
expect(@play.errors[:player_cards]).to eq(['Invalid triple. Rank must match.'])
|
||||
end
|
||||
it 'valid run of 3' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Club")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('triple run')
|
||||
end
|
||||
it 'valid run of 3 suited' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('triple run suited')
|
||||
end
|
||||
end
|
||||
|
||||
context 'when four cards are played' do
|
||||
it 'valid bomb' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club3 = PlayerCard.new(rank: "3", suit: "Club")
|
||||
@diamond3 = PlayerCard.new(rank: "3", suit: "Diamond")
|
||||
@heart3 = PlayerCard.new(rank: "3", suit: "Heart")
|
||||
@cards_to_play = [@spade3, @club3, @diamond3, @heart3]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('bomb')
|
||||
end
|
||||
it 'valid run of 4' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Club")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
|
||||
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('run of 4')
|
||||
end
|
||||
it 'valid run of 4 suited' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
|
||||
@diamond6 = PlayerCard.new(rank: "6", suit: "Spade")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('run of 4 suited')
|
||||
end
|
||||
end
|
||||
|
||||
context 'when five cards are played' do
|
||||
it 'valid run of 5' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Club")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
|
||||
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
|
||||
@diamond7 = PlayerCard.new(rank: "7", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond7]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('run of 5')
|
||||
end
|
||||
it 'invalid run of 5' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Club")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
|
||||
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
|
||||
@diamond8 = PlayerCard.new(rank: "8", suit: "Diamond")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond8]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('run of 5')
|
||||
expect(@play.errors[:player_cards]).to eq(['Invalid run of 5'])
|
||||
end
|
||||
it 'valid run of 5 suited' do
|
||||
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
|
||||
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
|
||||
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
|
||||
@diamond6 = PlayerCard.new(rank: "6", suit: "Spade")
|
||||
@diamond7 = PlayerCard.new(rank: "7", suit: "Spade")
|
||||
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond7]
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq('run of 5 suited')
|
||||
end
|
||||
end
|
||||
|
||||
(5..13).each do |i|
|
||||
context "when #{i} cards are played" do
|
||||
it "run of #{i}" do
|
||||
@cards_to_play = create_hand(i, 'run')
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq("run of #{i}")
|
||||
end
|
||||
it "run of #{i} suited" do
|
||||
@cards_to_play = create_hand(i, 'run suited')
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq("run of #{i} suited")
|
||||
end
|
||||
if [6, 8, 10].include? i
|
||||
it "double run of #{i}" do
|
||||
@cards_to_play = create_hand(i, 'double run')
|
||||
@play.player_cards << @cards_to_play
|
||||
expect(@play.hand_type).to eq("double run of #{i}")
|
||||
expect(@play.errors[:player_cards]).to eq([])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
5
spec/models/play_to_beat_spec.rb
Normal file
5
spec/models/play_to_beat_spec.rb
Normal file
@ -0,0 +1,5 @@
|
||||
require 'rails_helper'
|
||||
|
||||
RSpec.describe PlayToBeat, :type => :model do
|
||||
pending "add some examples to (or delete) #{__FILE__}"
|
||||
end
|
||||
@ -2,4 +2,5 @@ require 'support/helpers/session_helpers'
|
||||
RSpec.configure do |config|
|
||||
config.include Features::SessionHelpers, type: :feature
|
||||
config.include Features::GameHelpers, type: :feature
|
||||
config.include Models::PlayHelpers, type: :model
|
||||
end
|
||||
|
||||
31
spec/support/helpers/play_helpers.rb
Normal file
31
spec/support/helpers/play_helpers.rb
Normal file
@ -0,0 +1,31 @@
|
||||
module Models
|
||||
module PlayHelpers
|
||||
def create_hand(count, type)
|
||||
cards = []
|
||||
count.times do
|
||||
cards << PlayerCard.new
|
||||
end
|
||||
|
||||
case type
|
||||
when /run/
|
||||
cards.each.with_index(3) do |c, i|
|
||||
|
||||
# double
|
||||
if type.include? 'double'
|
||||
c.rank = Card::RANKS[i % (cards.count/2)]
|
||||
else
|
||||
c.rank = Card::RANKS[i % 13]
|
||||
end
|
||||
|
||||
# suited
|
||||
if type.include? 'suited'
|
||||
c.suit = Card::SUITS[0]
|
||||
else
|
||||
c.suit = Card::SUITS[i % 4]
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Loading…
x
Reference in New Issue
Block a user