Merge branch 'play-hand-validations_wip_stash'

This commit is contained in:
Jesse C. Fisher 2015-08-17 13:44:09 -07:00
commit 5a1f19eaa0
21 changed files with 668 additions and 31 deletions

1
.gitignore vendored
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@ -12,6 +12,7 @@
# ctags
tags
gems.tags
# bundler state
/.bundle

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@ -40,6 +40,7 @@ group :development do
gem 'rb-fsevent', require: false
gem 'rb-inotify', require: false
gem 'spring-commands-rspec'
gem 'guard-ctags-bundler'
end
group :development, :test do
gem 'factory_girl_rails'

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@ -114,6 +114,9 @@ GEM
guard (~> 2.2)
guard-compat (~> 1.1)
guard-compat (1.2.0)
guard-ctags-bundler (1.4.0)
guard (>= 2.0)
guard-compat (>= 0.1.0)
guard-rails (0.7.0)
guard (~> 2.0)
guard-rspec (4.5.0)
@ -344,6 +347,7 @@ DEPENDENCIES
faker
foreman
guard-bundler
guard-ctags-bundler
guard-rails
guard-rspec
haml-lint
@ -376,3 +380,6 @@ DEPENDENCIES
turbolinks
uglifier (>= 1.3.0)
upmin-admin
BUNDLED WITH
1.10.6

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@ -50,7 +50,7 @@ end
# * zeus: 'zeus rspec' (requires the server to be started separately)
# * 'just' rspec: 'rspec'
guard :rspec, cmd: "bundle exec spring rspec" do
guard :rspec, cmd: "bundle exec spring rspec", all_after_pass: true, failed_mode: :focus do
require "guard/rspec/dsl"
dsl = Guard::RSpec::Dsl.new(self)
@ -93,3 +93,8 @@ guard :rspec, cmd: "bundle exec spring rspec" do
Dir[File.join("**/#{m[1]}.feature")][0] || "spec/acceptance"
end
end
guard 'ctags-bundler', src_path: ["app", "lib", "spec/support"], project_file: "tags" do
watch(/^(app|lib|spec\/support)\/.*\.rb$/)
watch('Gemfile.lock')
end

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@ -23,25 +23,45 @@ class GamesController < ApplicationController
def play_hand
# TODO: validate player's turn, current_user == @game.current_player.user
# TODO: move this logic out of controller maybe to model(s)
@cards_to_play = @game.current_player.player_cards.find(params[:player_card_ids])
# If cards are played
if params[:player_card_ids]
@cards_to_play = @game.current_player.player_cards.order(:value).find(params[:player_card_ids])
else
# No cards are played
@cards_to_play = []
end
# Instantiate the play
@play = @game.current_player.plays.new
@play.game_id = @game.id
@play.player_cards << @cards_to_play
@play.save
@cards_to_play.each do |card|
card.play_id = @play.id
card.save
end
#@cards_to_play.each do |card|
#@play.player_cards << card
#end
if @play.save
# TODO: Ensure active player only changes when valid hand is played
@game.set_active_player 'next'
@game.save
else
# If play is invalid, remove the cards from the play
#@play.player_cards.map {|card| card.play_id = nil; card.save}
# Delete play
#@play.destroy
end
#@play.save
@play.errors.messages.each do |key, msg|
flash[key] = msg.join
end
redirect_to(@game)
# TODO: add current_hand logic
# @hand > @game.hand_to_beat
redirect_to @game
#redirect_to @game
end
def create

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@ -4,6 +4,7 @@ class Game < ActiveRecord::Base
has_many :users, through: :players
has_many :player_cards, through: :players
has_many :plays, through: :players
belongs_to :play_to_beat
accepts_nested_attributes_for :players
validates :title, presence: true
@ -106,4 +107,12 @@ class Game < ActiveRecord::Base
def control_user
self.players.find(self.control_player_id).user
end
def hand_to_beat
self.play_to_beat.play.hand
end
def player_to_beat
self.play_to_beat.play.player unless self.play_to_beat.play.nil?
end
end

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@ -2,4 +2,183 @@ class Play < ActiveRecord::Base
belongs_to :game, foreign_key: 'game_id'
belongs_to :player, foreign_key: 'player_id'
has_many :player_cards, foreign_key: 'play_id'
alias_attribute :hand, :player_cards
validates :game, presence: true
validates :player, presence: true
validate :hand_valid?
after_save :update_play_to_beat
def update_play_to_beat
if hand_valid?
@pb = PlayToBeat.new
@pb.game = self.game
@pb.play = self
@pb.save
self.game.play_to_beat = @pb
self.game.save!
end
end
# Validation methods
def hand_valid?
@truths = []
# Is there a hand_to_beat ?
if self.game.play_to_beat
# current player is not the player to beat
if (self.game.player_to_beat != self.player)
@truths << (self.hand_type == self.game.play_to_beat.play.hand_type)
# Compare this hand to the hand_to_beat,
@truths << (self.beats? self.game.play_to_beat.play)
end
end
if has_player_cards
@truths << !hand_type.empty?
if first_play?
@truths << contains_lowest_card?
end
end
if @truths.include? false
errors.add(:player_cards, "invalid hand")
end
return (!@truths.include? false)
end
# Check if the value of this hand is higher than the hand_to_beat
def beats?(play_to_beat)
@truth = self.high_card_value > play_to_beat.high_card_value
return @truth
end
def high_card
self.hand.last unless self.hand.empty?
end
def high_card_value
return self.hand.last.value unless self.hand.empty?
0
end
# TODO: Recognize face cards
def hand_type
case self.player_cards.length
when 1
@hand_type = 'single'
when 2
@hand_type = 'double'
if (self.player_cards[0].rank != self.player_cards[1].rank)
errors.add(:player_cards, "Invalid pair. Rank must match.")
end
when 3
@hand_type = 'triple'
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
@ranks.flatten!
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
@suits.flatten!
# TODO: Does not work for face cards :(
if (@ranks[0].to_i + 1 == @ranks[1].to_i) && (@ranks[1].to_i + 1 == @ranks[2].to_i)
@hand_type += ' run'
# Check if suited
if (@suits.uniq.length == 1)
@hand_type += ' suited'
end
elsif @ranks.uniq.length != 1
errors.add(:player_cards, "Invalid triple. Rank must match.")
end
when 4
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
@ranks.flatten!
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
@suits.flatten!
if (@ranks.uniq.length == 1)
@hand_type = 'bomb'
end
# TODO: Does not work for face cards :(
if (@ranks[0].to_i + 1 == @ranks[1].to_i) && (@ranks[1].to_i + 1 == @ranks[2].to_i) & (@ranks[2].to_i + 1 == @ranks[3].to_i)
@hand_type = 'run of 4'
end
if (@suits.uniq.length == 1)
@hand_type += ' suited'
end
when 5..13
@hand_type = "run of #{self.player_cards.length}"
@ranks = Array.new << self.player_cards.map {|pc| pc.rank}
@ranks.flatten!
@suits = Array.new << self.player_cards.map {|pc| pc.suit}
@suits.flatten!
# double? && length?
if (@ranks.uniq.length == (@ranks.length/2)) && ([6,8,10].include? @ranks.length)
@hand_type = "double " + @hand_type
# run?
# iterate over each unique rank; except for the last rank
@ranks.uniq.sort[0...-1].each.with_index do |rank, i|
# each rank one away from each other?
if (rank.to_i + 1) == @ranks.uniq.sort[i+1].to_i
else
@hand_type = "Invalid " + @hand_type
errors.add(:player_cards, "Invalid double run of #{@ranks.length}")
end
end
else
# normal run?
# For each card except for the last card
@ranks.sort[0...-1].each_with_index do |r, i|
# If cards are not a single run
if (r.to_i + 1) != @ranks[i+1].to_i
# And if cards are not a double run
errors.add(:player_cards, "Invalid run of #{@ranks.length}")
end
end
end
# Check if suited
if (@suits.uniq.length == 1)
@hand_type += ' suited'
end
else
errors.add(:player_cards, "Unrecognized hand type.")
end
return @hand_type
end
def first_play?
# First play of the game
if self.game.plays.empty? || ( self.game.plays.length == 1 && self.game.plays.first == self )
true
else
false
end
end
def contains_lowest_card?
# Cards being played must include the lowest card
if (self.player_cards.include? self.game.lowest_card) == false
errors.add(:player_cards, "First hand must contain the lowest card: #{game.lowest_card.to_s}")
return false
else
return true
end
end
def has_player_cards
true unless self.player_cards.empty?
end
def to_s
player_cards.join ' '
end
end

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@ -0,0 +1,4 @@
class PlayToBeat < ActiveRecord::Base
belongs_to :game
belongs_to :play
end

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@ -29,7 +29,8 @@
= "Me" if player.user == current_user
// Show whose turn it is
%strong= "My Turn " if @game.control_player == player
- if @game.active_player_id
%strong= "My Turn " if @game.active_player == player
// Show the players' cards
- unless player.inventory.empty?
@ -45,15 +46,22 @@
-# TODO better logic, not in view
- unless @game.status == nil
.table
- if @game.current_hand
%h1 Hand to beat
- if @game.play_to_beat
- if @game.play_to_beat.play
%h1
Hand to beat
- @game.play_to_beat.play.player_cards.each do |card|
= card.to_s
= @game.play_to_beat.play.player.user.email
- else
%h1 Open table
%h2
Played
Last Played
- if @game.plays.count > 0
- @game.plays.last.player_cards.each do |card|
= card.to_s
= @game.plays.last.player.user.email
.controls
- if @game.control_user == current_user

16
bin/guard Executable file
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@ -0,0 +1,16 @@
#!/usr/bin/env ruby
#
# This file was generated by Bundler.
#
# The application 'guard' is installed as part of a gem, and
# this file is here to facilitate running it.
#
require 'pathname'
ENV['BUNDLE_GEMFILE'] ||= File.expand_path("../../Gemfile",
Pathname.new(__FILE__).realpath)
require 'rubygems'
require 'bundler/setup'
load Gem.bin_path('guard', 'guard')

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@ -3,6 +3,5 @@ begin
load File.expand_path("../spring", __FILE__)
rescue LoadError
end
require_relative '../config/boot'
require 'rake'
Rake.application.run
require 'bundler/setup'
load Gem.bin_path('rake', 'rake')

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@ -0,0 +1,5 @@
class AddPlayToBeatToGame < ActiveRecord::Migration
def change
add_reference :games, :play_to_beat, index: true
end
end

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@ -0,0 +1,10 @@
class PlayToBeat < ActiveRecord::Migration
def change
create_table :play_to_beats do |t|
t.integer :game_id
t.integer :play_id
t.timestamps null: false
end
end
end

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@ -11,7 +11,7 @@
#
# It's strongly recommended that you check this file into your version control system.
ActiveRecord::Schema.define(version: 20150503133556) do
ActiveRecord::Schema.define(version: 20150810115450) do
# These are extensions that must be enabled in order to support this database
enable_extension "plpgsql"
@ -22,6 +22,16 @@ ActiveRecord::Schema.define(version: 20150503133556) do
t.datetime "updated_at"
t.string "status"
t.integer "control_player_id"
t.integer "play_to_beat_id"
end
add_index "games", ["play_to_beat_id"], name: "index_games_on_play_to_beat_id", using: :btree
create_table "play_to_beats", force: true do |t|
t.integer "game_id"
t.integer "play_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
end
create_table "player_cards", force: true do |t|

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@ -0,0 +1,6 @@
FactoryGirl.define do
factory :play_to_beat do
end
end

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@ -37,8 +37,8 @@ feature 'Play a hand', type: :feature do
@card_to_play = game.current_player.player_cards.order(:value).last
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content
"First hand must contain the lowest card: #{game.lowest_card.to_s}"
expect(page).to have_content "First hand must contain the lowest card: #{game.lowest_card.to_s}"
expect(game.play_to_beat).to eq(nil)
end
# Scenario: Played cards leave the players inventory
@ -64,6 +64,31 @@ feature 'Play a hand', type: :feature do
expect(@player.inventory.order(:value).join(' ')).to_not have_content(@card_to_play.to_s)
end
# Scenario: Invalid cards do not leave the players inventory
# Given I am the current player
# When I play an invalid hand
# Then the cards played should not leave my inventory
scenario 'invalid hand played cards are not removed from the players inventory' do
game = setup_game
# Store initial state of players inventory
@player = game.current_player
@player_inventory = @player.player_cards.order(:value).join(' ')
@player_inventory = @player.inventory.order(:value).join(' ')
login_as(game.current_player.user, scope: :user)
visit game_path game
# Play invalid hand
@card_to_play = game.current_player.player_cards.order(:value).last
check @card_to_play.to_s
click_button 'Play Hand'
# Played hand is rendered
expect(page).to have_content("First hand must contain the lowest card: #{game.lowest_card.to_s}")
# Player inventory is rendered with played cards
expect(page).to have_content(@player_inventory)
# Player inventory method does return played cards
expect(@player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
end
# Scenario: Current player status updates after successful play
# Given I am the current player
# When I play a hand

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@ -10,6 +10,7 @@ RSpec.describe Game, type: :model do
subject { @game }
it { should respond_to(:title) }
it { should respond_to(:play_to_beat) }
it '#title returns a string' do
expect(@game.title).to match 'Test Game'

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@ -1,5 +1,3 @@
require 'rails_helper'
RSpec.describe Play, type: :model do
before(:each) do
@game = FactoryGirl.create(:game)
@ -17,23 +15,315 @@ RSpec.describe Play, type: :model do
subject { @play }
it { should respond_to(:game_id) }
it { should respond_to(:game) }
it { should respond_to(:player_id) }
it { should respond_to(:player) }
it { should respond_to(:player_cards) }
it { should respond_to(:hand) }
it { should respond_to(:hand_type) }
it { should respond_to(:to_s) }
it '#game_id returns an integer' do
expect(@play.game_id).to match @game.id
it '#game_id returns a game id' do
expect(@play.game).to eq Game.find(@play.game_id)
end
it '#player_id return a player id' do
expect(@play.player).to eq Player.find(@play.player_id)
end
it '#player_cards returns a PlayerCard collection' do
expect(@play.player_cards.class).to eq(PlayerCard::ActiveRecord_Associations_CollectionProxy)
end
it '#hand returns a PlayerCard collection' do
expect(@play.hand.class).to eq(PlayerCard::ActiveRecord_Associations_CollectionProxy)
end
it '#hand_type returns a string' do
@play.player_cards << create_hand(1, 'single')
expect(@play.hand_type).to eq 'single'
end
it '#to_s returns a string of the hand' do
@play.player_cards << create_hand(1, 'single')
expect(@play.to_s).to eq '3 Spade'
end
describe 'validations' do
describe 'first_play' do
context 'when there have been no plays yet' do
it 'is valid if it contains the lowest card' do
expect(@game.plays.count).to eq(1)
it 'valid if it contains the lowest card' do
# expect(@game.plays.count).to eq(1)
# Active player is the lowest card holder
expect(@game.current_player).to eq(@game.lowest_card.player)
@card_to_play = @game.current_player.player_cards.order(:value).first
@card_to_play.play_id = @play.id
@card_to_play.save
# Play the lowest card
@cards_to_play = @game.current_player.player_cards.order(:value).first
@play.player_cards << @cards_to_play
@play.save
expect(@play.player_cards.include? @game.lowest_card).to eq true
expect(subject.valid?).to eq(true)
end
end
describe 'wins?' do
context 'it does not beat the hand_to_beat' do
it 'single' do
@play_to_beat = Play.new
@play_to_beat.player = @game.players.where.not(id: @game.active_player.id).last
@play_to_beat.game = @game
@play_to_beat.player_cards << @play_to_beat.player.player_cards.order(:value).last
@play_to_beat.save
@play.game.reload
expect(@play.game.play_to_beat.play).to eq(@play_to_beat)
# Losing card
@cards_to_play = @play.player.player_cards.order(:value).first
@play.player_cards << @cards_to_play
@play.save
expect(@game.player_to_beat).to_not eq(@play.player)
expect(@play.hand_valid?).to eq(false)
expect(@play.errors[:player_cards].include?('invalid hand')).to eq(true)
end
it 'double' do
@deck = Deck.new
@cards_to_beat = [
@spade5 = PlayerCard.new(@deck.cards[8].instance_values),
@club5 = PlayerCard.new(@deck.cards[9].instance_values)
]
@play_to_beat = Play.new
@play_to_beat.player = @game.players.first
@play_to_beat.player_cards << @cards_to_beat
@play_to_beat.game = @game
@play_to_beat.save
@play.player_cards = [
@spade4 = PlayerCard.new(@deck.cards[4].instance_values),
@club4 = PlayerCard.new(@deck.cards[5].instance_values)
]
# Shared tests
[@play_to_beat,@play].each do |play|
expect(play.errors[:player_cards]).to eq([])
expect(play.valid?).to eq(true)
expect(play.player_cards.count).to eq(2)
expect(play.hand_type).to eq('double')
end
expect(@play.beats? @play_to_beat).to eq(false)
end
end
context 'it beats the hand_to_beat' do
it 'single' do
@play_to_beat = Play.new
@play_to_beat.player = @game.players.last
@play_to_beat.game = @game
@play_to_beat.player_cards << @play_to_beat.player.player_cards.order(:value).first
@play_to_beat.save
@cards_to_play = @play.player.player_cards.order(:value).last
@play.player_cards << @cards_to_play
@play.save
expect(@play.valid?).to eq(true)
expect(@play.errors[:player_cards]).to eq([])
end
it 'double' do
@deck = Deck.new
@cards_to_beat = [
@spade3 = PlayerCard.new(@deck.cards[0].instance_values),
@club3 = PlayerCard.new(@deck.cards[1].instance_values)
]
@play_to_beat = Play.new
@play_to_beat.player = @game.players.first
@play_to_beat.player_cards << @cards_to_beat
@play_to_beat.game = @game
@play_to_beat.save
@play.player_cards = [
@spade4 = PlayerCard.new(@deck.cards[4].instance_values),
@club4 = PlayerCard.new(@deck.cards[5].instance_values)
]
# Shared tests
[@play_to_beat,@play].each do |play|
expect(play.errors[:player_cards]).to eq([])
expect(play.valid?).to eq(true)
expect(play.player_cards.count).to eq(2)
expect(play.hand_type).to eq('double')
end
expect(@play.beats? @play_to_beat).to eq(true)
end
it 'becomes the new play_to_beat' do
expect(@game.play_to_beat).to eq(nil)
# Play the hand
@cards_to_play = @game.current_player.inventory[0]
@play.hand << @cards_to_play
@play.save
expect(@play.hand_valid?).to eq(true)
@game.reload
expect(@game.play_to_beat.play).to eq(@play)
end
end
end
end
describe 'hand_type' do
context 'when a single card is played' do
it 'single' do
@cards_to_play = @game.current_player.player_cards.order(:value).first
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('single')
end
end
context 'when two cards are played' do
it 'valid pair' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club3 = PlayerCard.new(rank: "3", suit: "Club")
@cards_to_play = [@spade3, @club3]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('double')
expect(@play.errors[:player_cards]).to eq([])
end
it 'invalid pair' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Club")
@cards_to_play = [@spade3, @club4]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('double')
expect(@play.errors[:player_cards]).to eq(['Invalid pair. Rank must match.'])
end
end
context 'when three cards are played' do
it 'valid triple' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club3 = PlayerCard.new(rank: "3", suit: "Club")
@diamond3 = PlayerCard.new(rank: "3", suit: "Diamond")
@cards_to_play = [@spade3, @club3, @diamond3]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('triple')
end
it 'invalid triple' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club3 = PlayerCard.new(rank: "3", suit: "Club")
@diamond4 = PlayerCard.new(rank: "4", suit: "Diamond")
@cards_to_play = [@spade3, @club3, @diamond4]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('triple')
expect(@play.errors[:player_cards]).to eq(['Invalid triple. Rank must match.'])
end
it 'valid run of 3' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Club")
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
@cards_to_play = [@spade3, @club4, @diamond5]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('triple run')
end
it 'valid run of 3 suited' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
@cards_to_play = [@spade3, @club4, @diamond5]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('triple run suited')
end
end
context 'when four cards are played' do
it 'valid bomb' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club3 = PlayerCard.new(rank: "3", suit: "Club")
@diamond3 = PlayerCard.new(rank: "3", suit: "Diamond")
@heart3 = PlayerCard.new(rank: "3", suit: "Heart")
@cards_to_play = [@spade3, @club3, @diamond3, @heart3]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('bomb')
end
it 'valid run of 4' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Club")
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('run of 4')
end
it 'valid run of 4 suited' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
@diamond6 = PlayerCard.new(rank: "6", suit: "Spade")
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('run of 4 suited')
end
end
context 'when five cards are played' do
it 'valid run of 5' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Club")
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
@diamond7 = PlayerCard.new(rank: "7", suit: "Diamond")
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond7]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('run of 5')
end
it 'invalid run of 5' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Club")
@diamond5 = PlayerCard.new(rank: "5", suit: "Diamond")
@diamond6 = PlayerCard.new(rank: "6", suit: "Diamond")
@diamond8 = PlayerCard.new(rank: "8", suit: "Diamond")
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond8]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('run of 5')
expect(@play.errors[:player_cards]).to eq(['Invalid run of 5'])
end
it 'valid run of 5 suited' do
@spade3 = PlayerCard.new(rank: "3", suit: "Spade")
@club4 = PlayerCard.new(rank: "4", suit: "Spade")
@diamond5 = PlayerCard.new(rank: "5", suit: "Spade")
@diamond6 = PlayerCard.new(rank: "6", suit: "Spade")
@diamond7 = PlayerCard.new(rank: "7", suit: "Spade")
@cards_to_play = [@spade3, @club4, @diamond5, @diamond6, @diamond7]
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq('run of 5 suited')
end
end
(5..13).each do |i|
context "when #{i} cards are played" do
it "run of #{i}" do
@cards_to_play = create_hand(i, 'run')
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq("run of #{i}")
end
it "run of #{i} suited" do
@cards_to_play = create_hand(i, 'run suited')
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq("run of #{i} suited")
end
if [6, 8, 10].include? i
it "double run of #{i}" do
@cards_to_play = create_hand(i, 'double run')
@play.player_cards << @cards_to_play
expect(@play.hand_type).to eq("double run of #{i}")
expect(@play.errors[:player_cards]).to eq([])
end
end
end
end
end
end

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@ -0,0 +1,5 @@
require 'rails_helper'
RSpec.describe PlayToBeat, :type => :model do
pending "add some examples to (or delete) #{__FILE__}"
end

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@ -2,4 +2,5 @@ require 'support/helpers/session_helpers'
RSpec.configure do |config|
config.include Features::SessionHelpers, type: :feature
config.include Features::GameHelpers, type: :feature
config.include Models::PlayHelpers, type: :model
end

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@ -0,0 +1,35 @@
module Models
module PlayHelpers
def create_hand(count, type)
cards = []
count.times do
cards << PlayerCard.new
end
case type
when /single/
cards[0].rank = Card::RANKS[0]
cards[0].suit = Card::SUITS[0]
when /run/
cards.each.with_index(3) do |c, i|
# double
if type.include? 'double'
c.rank = Card::RANKS[i % (cards.count/2)]
else
c.rank = Card::RANKS[i % 13]
end
# suited
if type.include? 'suited'
c.suit = Card::SUITS[0]
else
c.suit = Card::SUITS[i % 4]
end
end
end
return cards
end
end
end