Basic feature spec for game play
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@ -24,39 +24,45 @@ class GamesController < ApplicationController
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# TODO: validate player's turn, current_user == @game.current_player.user
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# TODO: move this logic out of controller maybe to model(s)
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if params[:game]
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if params[:game][:hand_type] == 'pass'
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@game.set_active_player 'next'
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flash[:notice] = 'Successfully passed.'
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@game.save
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end
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end
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# If cards are played
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if params[:player_card_ids]
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@cards_to_play = @game.current_player.player_cards.order(:value).find(params[:player_card_ids])
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else
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# No cards are played
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@cards_to_play = []
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end
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# Instantiate the play
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@play = @game.current_player.plays.new
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@play.game_id = @game.id
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@play.player_cards << @cards_to_play
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@play.save
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#@cards_to_play.each do |card|
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#@play.player_cards << card
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#end
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if @play.save
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# TODO: Ensure active player only changes when valid hand is played
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@game.set_active_player 'next'
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@game.save
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else
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# If play is invalid, remove the cards from the play
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#@play.player_cards.map {|card| card.play_id = nil; card.save}
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# Delete play
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#@play.destroy
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end
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# Instantiate the play
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@play = @game.current_player.plays.new
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@play.game_id = @game.id
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@play.player_cards << @cards_to_play
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if @play.save
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# TODO: Ensure active player only changes when valid hand is played
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@game.set_active_player 'next'
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@game.save
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else
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# If play is invalid, remove the cards from the play
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#@play.player_cards.map {|card| card.play_id = nil; card.save}
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# Delete play
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#@play.destroy
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end
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#@play.save
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@play.errors.messages.each do |key, msg|
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flash[key] = msg.join
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end
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else
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# No cards are played
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@cards_to_play = []
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end
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#@cards_to_play.each do |card|
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#@play.player_cards << card
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#end
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redirect_to(@game)
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# TODO: add current_hand logic
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@ -39,7 +39,7 @@ class Play < ActiveRecord::Base
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if has_player_cards
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@truths << !hand_type.empty?
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@truths << !hand_type.nil?
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if first_play?
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@truths << contains_lowest_card?
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@ -46,7 +46,7 @@
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-# TODO better logic, not in view
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- unless @game.status == nil
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.table
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- if @game.play_to_beat
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- if @game.play_to_beat && @game.player_to_beat.user != current_user
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- if @game.play_to_beat.play
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%h1
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Hand to beat
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@ -70,4 +70,9 @@
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// Provide id of current game
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-#= f.hidden_field :id
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= f.submit "Play Hand"
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= form_for @game, :url => play_hand_game_path(@game) do |f|
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// Provide id of current game
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-#= f.hidden_field :id
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= f.hidden_field :hand_type, value: 'pass'
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= f.submit "Pass"
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@ -3,6 +3,13 @@ include Warden::Test::Helpers
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Warden.test_mode!
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feature 'Play a hand', type: :feature do
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before(:all) do
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@game = setup_game
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@player = @game.current_player
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login_as(@player.user, scope: :user)
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visit game_path @game
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end
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after(:each) do
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Warden.test_reset!
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end
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@ -17,28 +24,24 @@ feature 'Play a hand', type: :feature do
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# expect successful play message
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# TODO: extract game setup to a factory
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game = setup_game
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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# Click the lowest card checkbox
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@card_to_play = game.lowest_card
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@card_to_play = @game.lowest_card
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content('Played ' + game.lowest_card.to_s)
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expect(page).to have_content('Played ' + @game.lowest_card.to_s)
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end
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scenario 'first play does not contain lowest card' do
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# current_player plays hand not containing lowest card
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# expect unsuccessful play message hand MUST contain lowest card
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game = setup_game
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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# Click the lowest card checkbox
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@card_to_play = game.current_player.player_cards.order(:value).last
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@card_to_play = @game.current_player.player_cards.order(:value).last
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content "First hand must contain the lowest card: #{game.lowest_card.to_s}"
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expect(game.play_to_beat).to eq(nil)
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expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}"
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expect(@game.play_to_beat).to eq(nil)
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end
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# Scenario: Played cards leave the players inventory
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@ -46,18 +49,16 @@ feature 'Play a hand', type: :feature do
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# When I play a hand
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# Then the cards played should leave my inventory
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scenario 'played cards are removed from the players inventory' do
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game = setup_game
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# Store initial state of players inventory
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@player = game.current_player
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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@player_inventory = @player.player_cards.order(:value).join(' ')
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@player_inventory = @player.inventory.order(:value).join(' ')
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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@card_to_play = game.current_player.player_cards.order(:value).first
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@card_to_play = @game.current_player.player_cards.order(:value).first
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check @card_to_play.to_s
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click_button 'Play Hand'
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# Played hand is rendered
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expect(page).to have_content('Played ' + game.lowest_card.to_s)
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expect(page).to have_content('Played ' + @game.lowest_card.to_s)
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# Player inventory is rendered without played cards
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expect(page).to have_content(@player_inventory.gsub(@card_to_play.to_s,''))
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# Player inventory method does not return played cards
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@ -69,37 +70,33 @@ feature 'Play a hand', type: :feature do
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# When I play an invalid hand
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# Then the cards played should not leave my inventory
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scenario 'invalid hand played cards are not removed from the players inventory' do
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game = setup_game
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# Store initial state of players inventory
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@player = game.current_player
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@player_inventory = @player.player_cards.order(:value).join(' ')
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@player_inventory = @player.inventory.order(:value).join(' ')
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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login_as(@game.current_player.user, scope: :user)
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visit game_path @game
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# Play invalid hand
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@card_to_play = game.current_player.player_cards.order(:value).last
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@card_to_play = @game.current_player.player_cards.order(:value).last
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check @card_to_play.to_s
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click_button 'Play Hand'
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# Played hand is rendered
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expect(page).to have_content("First hand must contain the lowest card: #{game.lowest_card.to_s}")
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expect(page).to have_content("First hand must contain the lowest card: #{@game.lowest_card.to_s}")
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# Player inventory is rendered with played cards
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expect(page).to have_content(@player_inventory)
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# Player inventory method does return played cards
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expect(@player.inventory.order(:value).join(' ')).to have_content(@card_to_play.to_s)
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end
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# Scenario: Current player status updates after successful play
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# Given I am the current player
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# When I play a hand
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# Then the next player becomes the current player
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scenario 'active player rotates after a valid hand' do
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@game = setup_game
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login_as(@game.active_player.user, scope: :user)
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login_as(@player.user, scope: :user)
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visit game_path @game
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@next_player_id = @game.next_player_id
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@active_player_id = @game.active_player.id
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@active_player_index = @game.players.index(@game.active_player)
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visit game_path @game
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@card_to_play = @game.active_player.player_cards.order(:value).first
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check @card_to_play.to_s
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click_button 'Play Hand'
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@ -115,42 +112,23 @@ feature 'Play a hand', type: :feature do
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expect(@game.active_player_id).to eq(@next_player_id)
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end
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# Scenario: Player can play a valid hand on their turn
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# Given I am the active player
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# And the last played card was a single card
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# When I play a valid hand of one higher card
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# Then I see a successful play message
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scenario 'active player can play a valid hand' do
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skip 'to be implemented'
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# create game with players
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game = setup_game
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# current_player plays the lowest card
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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@card_to_play = game.lowest_card
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content('Played ' + game.lowest_card.to_s)
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# next player plays a valid hand
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login_as(game.current_player.user, scope: :user)
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visit game_path game
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expect(page).to have_content('Played ' + game.lowest_card.to_s)
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@card_to_play = game.current_player.player_cards.order(:value).first
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check @card_to_play.to_s
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click_button 'Play Hand'
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expect(page).to have_content('Played ' + @card_to_play.to_s)
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# expect successful play message
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end
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# Scenario: Player can not play an invalid hand on their turn
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# Given I am the active player
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# When I play an invalid hand
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# Then I see an invalid hand message
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scenario 'active player can play a valid hand' do
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# create game with players
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scenario 'active player can not play an invalid hand' do
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login_as(@player.user, scope: :user)
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visit game_path @game
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@cards_to_play = [@player.player_cards.order(:value).first.to_s, @player.player_cards.order(:value).last.to_s]
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@cards_to_play.each do |card|
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check card
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end
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click_button 'Play Hand'
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# current_player plays an invalid hand
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# expect invalid hand message
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skip 'to be implemented'
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expect(page).to have_content("Invalid pair.")
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# expect inventory to remain unchanged
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expect(page).to have_content("#{@player.inventory.map {|c| c.to_s}.join ' '}")
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end
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# Scenario: Player can not play a hand when it is not their turn
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@ -160,7 +138,56 @@ feature 'Play a hand', type: :feature do
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scenario 'inactive player can not play a hand' do
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# create game with players
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# not_current_player plays a valid hand
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# expect unsuccessful play message
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skip 'to be implemented'
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# expect not to be able to submit a play
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@inactive_player = @game.players.where.not(id: @game.current_player_id).first
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login_as(@inactive_player.user, scope: :user)
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visit game_path @game
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expect(page).to_not have_button 'Play Hand'
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# TODO: Submit a POST request
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end
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# Scenario: Player can pass when it is their turn
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# Given I am the active player
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# When I pass
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# Then I see an successful pass message
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scenario 'active player can pass' do
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login_as(@player.user, scope: :user)
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visit game_path @game
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@current_user = @game.current_player
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click_button 'Pass'
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expect(page).to have_content 'Successfully passed.'
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# Expect active player should rotate
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expect(page).to_not have_button 'Play Hand'
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@new_current_player = @game.current_player
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expect(@game.current_player).to_not eq(@current_player)
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end
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# Scenario: Player can play any hand when they are the player to beat
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# Given I am the active player
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# And I am the player to beat
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# Then I see an open table
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scenario 'active player to beat has open table' do
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login_as(@player.user, scope: :user)
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visit game_path @game
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@card_to_play = @game.lowest_card
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check @card_to_play.to_s
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click_button 'Play Hand'
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@game.reload
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3.times do
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login_as(@game.active_player.user, scope: :user)
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visit game_path @game
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click_button 'Pass'
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expect(page).to_not have_button 'Play Hand'
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@game.reload
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end
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login_as(@game.active_player.user, scope: :user)
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visit game_path @game
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# Expect active player should rotate
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expect(page).to have_button 'Play Hand'
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#expect(@game.player_to_beat).to eq(@game.active_player)
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expect(page).to have_content 'Open table'
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end
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end
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