Fix card labels
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vendored
@ -9,6 +9,7 @@
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# Corrections? Improvements? Create a GitHub issue:
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# http://github.com/RailsApps/rails-composer/issues
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#----------------------------------------------------------------------------
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/spec/reports/
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# ctags
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tags
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@ -11,7 +11,7 @@
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sit_seat_path(seat)
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- if seat.player
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.player{class: @game.controlling_player == seat.player ? "taking-turn" : "",
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.player{id: "player-#{seat.player.id}", class: @game.controlling_player == seat.player ? "taking-turn" : "",
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data: {soft_token: seat.player.soft_token} }
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.user-name= seat.player.display_name
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- if @game.started?
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@ -31,7 +31,7 @@
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= check_box_tag 'player_card_ids[]',
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card.id,
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false,
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data: {value: card.id, card_name: card.rank.gsub('10','J') .gsub('12','Q') .gsub('13','K') .gsub('14','A') .gsub('15','2') + ' ' + card.suit}
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data: {value: card.id, card_name: card.rank.gsub('11','J') .gsub('12','Q') .gsub('13','K') .gsub('14','A') .gsub('15','2') + ' ' + card.suit}
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-# %input{form: "player_controls_" + card.player_id.to_s,
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type: "checkbox",
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@ -27,8 +27,8 @@ feature 'Play now', :devise, js: true do
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context 'visitor joins an existing game' do
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before do
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FactoryGirl.create :game
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@game = Game.last
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FactoryGirl.create :table
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@table = Table.last
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visit root_path
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# expect(Game.all.count).to eq 1
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click_link 'Play Now'
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@ -37,9 +37,9 @@ feature 'Play now', :devise, js: true do
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it 'shows and starts the game' do
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#TODO: Deprecated it shows the game title
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#expect(page).to have_content "Test Game"
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expect(page).to have_content "Hand to beat"
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# expect(page).to have_content "Hand to beat"
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#it 'is located at the correct url' do
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expect(current_path).to eq table_path(@game.table)
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# expect(current_path).to eq table_path(@table)
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#it 'shows the visitor as a player' do
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@player = @game.players.last
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@ -55,6 +55,7 @@ feature 'Play now', :devise, js: true do
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#TODO: Remove race condition
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visit current_path
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expect(page).to have_content @user2.display_name
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game_count = Game.all.count
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#it 'the game is startable' do
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click_button 'Start'
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#TODO: Remove race condition
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@ -63,7 +64,7 @@ feature 'Play now', :devise, js: true do
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visit current_path
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visit current_path
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expect(page).to have_content 'Hand to beat'
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expect(Game.all.count).to eq 1
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expect(Game.all.count).to eq (game_count + 1)
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end
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end
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end
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@ -61,6 +61,7 @@ feature 'Play a hand', type: :feature, js: true do
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# Store initial state of players inventory
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@player_inventory = @player.inventory.join(' ')
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@card_to_play = @player.inventory.first
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expect(page).to have_css("#inventory [data-card-name='#{@card_to_play.to_s}']")
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find_card(@card_to_play).click
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click_button 'Play Hand'
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#wait_for_ajax
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@ -68,8 +69,7 @@ feature 'Play a hand', type: :feature, js: true do
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# Played hand is rendered
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expect(cards_to_beat).to eq @game.lowest_card.to_s
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# Player inventory is rendered without played cards
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#TODO: Deprecated have_content for inventory. Write new expectation.
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expect(page.find("#player_controls_#{@player.id}")).to_not have_content(@card_to_play.to_s)
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expect(page).not_to have_css("#inventory [data-card-name='#{@card_to_play.to_s}']")
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end
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# Scenario: Invalid cards do not leave the players inventory
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@ -87,16 +87,15 @@ feature 'Play a hand', type: :feature, js: true do
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@cards_to_play << @player.inventory.first
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# Select each card to play
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@cards_to_play.map {|card| find("[data-card-name='#{card.to_s}'] ~ img").click }
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#click_button 'Play Hand'
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click_button "play_hand_button_#{@player.id}"
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@cards_to_play.map {|card| find("[data-card-name='#{card.to_s}']").click }
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click_button 'Play Hand'
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# Played hand is rendered
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# TODO: Flash messages
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#expect(page).to have_content("Invalid pair")
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expect(page).to have_content("Invalid pair")
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# Player inventory is rendered with played cards
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@initial_player_inventory.each do |card|
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expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
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expect(page).to have_css("#inventory input[data-card-name='#{card.to_s}']")
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end
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# TODO: This scenario is causing other scenarios to fail unless we slow down here
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sleep 1
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@ -121,7 +120,7 @@ feature 'Play a hand', type: :feature, js: true do
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click_button 'Play Hand'
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expect(page).to have_content "Hand to beat"
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expect(cards_to_beat).to eq @card_to_play.to_s
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expect(page).to have_selector("#player-#{@next_player_id}.has-control")
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expect(page).to have_selector("#player-#{@next_player_id}.taking-turn")
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end
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# Scenario: Player can not play an invalid hand on their turn
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@ -132,17 +131,16 @@ feature 'Play a hand', type: :feature, js: true do
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#@game.reload
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@cards_to_play = [@game.controlling_player.player_cards.order(:value).first.to_s, @game.controlling_player.player_cards.order(:value).last.to_s]
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@cards_to_play.each do |card|
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find("[data-card-name='#{card.to_s}'] ~ img").click
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find("[data-card-name='#{card.to_s}']").click
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end
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#click_button 'Play Hand'
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click_button "play_hand_button_#{@player.id}"
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click_button 'Play Hand'
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# controlling_player plays an invalid hand
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# expect invalid hand message
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#:TODO: Flash messages
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#expect(page).to have_content("Invalid pair.")
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# expect inventory to remain unchanged
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@game.controlling_player.inventory.each do |card|
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expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
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expect(page).to have_selector("[data-card-name='#{card.to_s}']")
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end
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# TODO: This scenario is causing other scenarios to fail unless we slow down here
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sleep 1
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@ -159,10 +157,9 @@ feature 'Play a hand', type: :feature, js: true do
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@non_controlling_player = @game.players.where.not(id: @game.controlling_player_id).first
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login_as(@non_controlling_player.user, scope: :user)
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visit game_path @game
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#expect(page).to_not have_button 'Play Hand'
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elem = page.find "input#play_hand_button_#{@non_controlling_player.id}"
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expect(elem.disabled?).to be true
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# TODO: Submit a POST request
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expect(page).to_not have_button 'Play Hand'
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# click_button 'Play Hand'
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# expect(page).to have_content "not your turn"
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end
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# Scenario: Player can pass when it is their turn
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@ -171,14 +168,16 @@ feature 'Play a hand', type: :feature, js: true do
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# Then I see an successful pass message
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scenario 'active player can pass' do
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@current_user = @game.controlling_player
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#click_button 'Pass'
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click_button "pass_hand_button_#{@player.id}"
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click_button 'Pass'
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# binding.pry
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page.driver.browser.switch_to.alert.accept
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# click_button "pass_hand_button_#{@player.id}"
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## TODO: Flash messages
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#expect(page).to have_content 'Successfully passed.'
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expect(page).to have_content 'Successfully passed.'
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# Expect active player should rotate
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# expect(page).to_not have_button 'Play Hand'
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elem = page.find "input#play_hand_button_#{@player.id}"
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expect(elem.disabled?).to be false
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# elem = page.find "input#play_hand_button_#{@player.id}"
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# expect(elem.disabled?).to be false
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@new_controlling_player = @game.controlling_player
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expect(@game.controlling_player).to_not eq(@controlling_player)
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@ -195,9 +194,9 @@ feature 'Play a hand', type: :feature, js: true do
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@game.reload
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@player = @game.controlling_player
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@card_to_play = @player.inventory.first
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find("[data-card-name='#{@card_to_play.to_s}'] ~ img").click
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#click_button 'Play Hand'
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click_button "play_hand_button_#{@player.id}"
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find("[data-card-name='#{@card_to_play.to_s}']").click
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click_button 'Play Hand'
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# click_button "play_hand_button_#{@player.id}"
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#TODO: Fix race condition
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sleep 4
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@ -210,13 +209,12 @@ feature 'Play a hand', type: :feature, js: true do
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@game.controlling_player_id = @player.id
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@game.save
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@game.reload
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visit game_path @game
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visit table_path @game.table
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# Expect active player should rotate
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#expect(page).to have_button 'Play Hand'
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expect(page).to have_button "play_hand_button_#{@player.id}"
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#expect(@game.player_to_beat).to eq(@game.controlling_player)
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expect(page).to have_content 'Hand to beat: None'
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expect(page).to have_button 'Play Hand'
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expect(@game.player_to_beat).to eq(@game.controlling_player)
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debug
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expect(page).to have_content "Hand to beat:\nNone"
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end
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# Scenario: Player wins the game
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@ -225,10 +223,13 @@ feature 'Play a hand', type: :feature, js: true do
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# And I am the first player to do so
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# Then I see a 1st place winner message
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scenario 'first place winner' do
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@card_to_play = @player.inventory.first
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@player.inventory[1..12].map{|card| card.destroy}
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# play last card
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pending "TBD"
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find_card(@card_to_play).click
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click_button 'Play Hand'
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expect(@player.inventory.count).to eq 0
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expect(page).to have_content "Winner: #{@player.display_name}"
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expect(page).to have_content "Player #{@player.display_name} wins!"
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end
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@ -1,4 +1,10 @@
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module GameHelpers
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def debug
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puts page.html
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page.save_screenshot
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# binding.pry
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end
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def setup_game
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# Default game has 4 players
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table = FactoryGirl.create :table
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