Fix card labels

This commit is contained in:
Jesse C. Fisher 2021-11-02 19:47:51 -07:00
parent 91b33a8c63
commit 1e0eabcef6
5 changed files with 49 additions and 40 deletions

1
.gitignore vendored
View File

@ -9,6 +9,7 @@
# Corrections? Improvements? Create a GitHub issue:
# http://github.com/RailsApps/rails-composer/issues
#----------------------------------------------------------------------------
/spec/reports/
# ctags
tags

View File

@ -11,7 +11,7 @@
sit_seat_path(seat)
- if seat.player
.player{class: @game.controlling_player == seat.player ? "taking-turn" : "",
.player{id: "player-#{seat.player.id}", class: @game.controlling_player == seat.player ? "taking-turn" : "",
data: {soft_token: seat.player.soft_token} }
.user-name= seat.player.display_name
- if @game.started?
@ -31,7 +31,7 @@
= check_box_tag 'player_card_ids[]',
card.id,
false,
data: {value: card.id, card_name: card.rank.gsub('10','J') .gsub('12','Q') .gsub('13','K') .gsub('14','A') .gsub('15','2') + ' ' + card.suit}
data: {value: card.id, card_name: card.rank.gsub('11','J') .gsub('12','Q') .gsub('13','K') .gsub('14','A') .gsub('15','2') + ' ' + card.suit}
-# %input{form: "player_controls_" + card.player_id.to_s,
type: "checkbox",

View File

@ -27,8 +27,8 @@ feature 'Play now', :devise, js: true do
context 'visitor joins an existing game' do
before do
FactoryGirl.create :game
@game = Game.last
FactoryGirl.create :table
@table = Table.last
visit root_path
# expect(Game.all.count).to eq 1
click_link 'Play Now'
@ -37,9 +37,9 @@ feature 'Play now', :devise, js: true do
it 'shows and starts the game' do
#TODO: Deprecated it shows the game title
#expect(page).to have_content "Test Game"
expect(page).to have_content "Hand to beat"
# expect(page).to have_content "Hand to beat"
#it 'is located at the correct url' do
expect(current_path).to eq table_path(@game.table)
# expect(current_path).to eq table_path(@table)
#it 'shows the visitor as a player' do
@player = @game.players.last
@ -55,6 +55,7 @@ feature 'Play now', :devise, js: true do
#TODO: Remove race condition
visit current_path
expect(page).to have_content @user2.display_name
game_count = Game.all.count
#it 'the game is startable' do
click_button 'Start'
#TODO: Remove race condition
@ -63,7 +64,7 @@ feature 'Play now', :devise, js: true do
visit current_path
visit current_path
expect(page).to have_content 'Hand to beat'
expect(Game.all.count).to eq 1
expect(Game.all.count).to eq (game_count + 1)
end
end
end

View File

@ -61,6 +61,7 @@ feature 'Play a hand', type: :feature, js: true do
# Store initial state of players inventory
@player_inventory = @player.inventory.join(' ')
@card_to_play = @player.inventory.first
expect(page).to have_css("#inventory [data-card-name='#{@card_to_play.to_s}']")
find_card(@card_to_play).click
click_button 'Play Hand'
#wait_for_ajax
@ -68,8 +69,7 @@ feature 'Play a hand', type: :feature, js: true do
# Played hand is rendered
expect(cards_to_beat).to eq @game.lowest_card.to_s
# Player inventory is rendered without played cards
#TODO: Deprecated have_content for inventory. Write new expectation.
expect(page.find("#player_controls_#{@player.id}")).to_not have_content(@card_to_play.to_s)
expect(page).not_to have_css("#inventory [data-card-name='#{@card_to_play.to_s}']")
end
# Scenario: Invalid cards do not leave the players inventory
@ -87,16 +87,15 @@ feature 'Play a hand', type: :feature, js: true do
@cards_to_play << @player.inventory.first
# Select each card to play
@cards_to_play.map {|card| find("[data-card-name='#{card.to_s}'] ~ img").click }
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
@cards_to_play.map {|card| find("[data-card-name='#{card.to_s}']").click }
click_button 'Play Hand'
# Played hand is rendered
# TODO: Flash messages
#expect(page).to have_content("Invalid pair")
expect(page).to have_content("Invalid pair")
# Player inventory is rendered with played cards
@initial_player_inventory.each do |card|
expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
expect(page).to have_css("#inventory input[data-card-name='#{card.to_s}']")
end
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
@ -121,7 +120,7 @@ feature 'Play a hand', type: :feature, js: true do
click_button 'Play Hand'
expect(page).to have_content "Hand to beat"
expect(cards_to_beat).to eq @card_to_play.to_s
expect(page).to have_selector("#player-#{@next_player_id}.has-control")
expect(page).to have_selector("#player-#{@next_player_id}.taking-turn")
end
# Scenario: Player can not play an invalid hand on their turn
@ -132,17 +131,16 @@ feature 'Play a hand', type: :feature, js: true do
#@game.reload
@cards_to_play = [@game.controlling_player.player_cards.order(:value).first.to_s, @game.controlling_player.player_cards.order(:value).last.to_s]
@cards_to_play.each do |card|
find("[data-card-name='#{card.to_s}'] ~ img").click
find("[data-card-name='#{card.to_s}']").click
end
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
click_button 'Play Hand'
# controlling_player plays an invalid hand
# expect invalid hand message
#:TODO: Flash messages
#expect(page).to have_content("Invalid pair.")
# expect inventory to remain unchanged
@game.controlling_player.inventory.each do |card|
expect(page).to have_selector("[data-card-name='#{card.to_s}'] ~ img")
expect(page).to have_selector("[data-card-name='#{card.to_s}']")
end
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
@ -159,10 +157,9 @@ feature 'Play a hand', type: :feature, js: true do
@non_controlling_player = @game.players.where.not(id: @game.controlling_player_id).first
login_as(@non_controlling_player.user, scope: :user)
visit game_path @game
#expect(page).to_not have_button 'Play Hand'
elem = page.find "input#play_hand_button_#{@non_controlling_player.id}"
expect(elem.disabled?).to be true
# TODO: Submit a POST request
expect(page).to_not have_button 'Play Hand'
# click_button 'Play Hand'
# expect(page).to have_content "not your turn"
end
# Scenario: Player can pass when it is their turn
@ -171,14 +168,16 @@ feature 'Play a hand', type: :feature, js: true do
# Then I see an successful pass message
scenario 'active player can pass' do
@current_user = @game.controlling_player
#click_button 'Pass'
click_button "pass_hand_button_#{@player.id}"
click_button 'Pass'
# binding.pry
page.driver.browser.switch_to.alert.accept
# click_button "pass_hand_button_#{@player.id}"
## TODO: Flash messages
#expect(page).to have_content 'Successfully passed.'
expect(page).to have_content 'Successfully passed.'
# Expect active player should rotate
# expect(page).to_not have_button 'Play Hand'
elem = page.find "input#play_hand_button_#{@player.id}"
expect(elem.disabled?).to be false
# elem = page.find "input#play_hand_button_#{@player.id}"
# expect(elem.disabled?).to be false
@new_controlling_player = @game.controlling_player
expect(@game.controlling_player).to_not eq(@controlling_player)
@ -195,9 +194,9 @@ feature 'Play a hand', type: :feature, js: true do
@game.reload
@player = @game.controlling_player
@card_to_play = @player.inventory.first
find("[data-card-name='#{@card_to_play.to_s}'] ~ img").click
#click_button 'Play Hand'
click_button "play_hand_button_#{@player.id}"
find("[data-card-name='#{@card_to_play.to_s}']").click
click_button 'Play Hand'
# click_button "play_hand_button_#{@player.id}"
#TODO: Fix race condition
sleep 4
@ -210,13 +209,12 @@ feature 'Play a hand', type: :feature, js: true do
@game.controlling_player_id = @player.id
@game.save
@game.reload
visit game_path @game
visit table_path @game.table
# Expect active player should rotate
#expect(page).to have_button 'Play Hand'
expect(page).to have_button "play_hand_button_#{@player.id}"
#expect(@game.player_to_beat).to eq(@game.controlling_player)
expect(page).to have_content 'Hand to beat: None'
expect(page).to have_button 'Play Hand'
expect(@game.player_to_beat).to eq(@game.controlling_player)
debug
expect(page).to have_content "Hand to beat:\nNone"
end
# Scenario: Player wins the game
@ -225,10 +223,13 @@ feature 'Play a hand', type: :feature, js: true do
# And I am the first player to do so
# Then I see a 1st place winner message
scenario 'first place winner' do
@card_to_play = @player.inventory.first
@player.inventory[1..12].map{|card| card.destroy}
# play last card
pending "TBD"
find_card(@card_to_play).click
click_button 'Play Hand'
expect(@player.inventory.count).to eq 0
expect(page).to have_content "Winner: #{@player.display_name}"
expect(page).to have_content "Player #{@player.display_name} wins!"
end

View File

@ -1,4 +1,10 @@
module GameHelpers
def debug
puts page.html
page.save_screenshot
# binding.pry
end
def setup_game
# Default game has 4 players
table = FactoryGirl.create :table