2023-04-28 18:12:09 +00:00

96 lines
2.7 KiB
Ruby

# Associates users to games
class Player < ActiveRecord::Base
belongs_to :game
belongs_to :user
has_many :player_cards
has_many :plays
#TODO: Note: soft_user is not associated with a user
#validates :user, presence: true
validates :game, presence: true
def inventory
player_cards.where(play_id: nil).order(:value)
end
def display_name
return user.email.split("@")[0] if self.user
return "BotPlayer" if self.is_bot?
return ("Guest" + self.soft_token)[0..9] if self.soft_token
return "Empty"
end
def play_hand(cards)
self.plays.create(game_id: self.game.id, player_cards: cards)
end
def pass
#TODO: Create a Play instead of modifying the controlling player directly
# Then you won't need this return/fail validation
return false unless self.game.controlling_player == self
self.game.set_controlling_player 'next'
# Clear play to beat if play returns to owner
if self.game.play_to_beat.try(:player).try(:id) == self.game.controlling_player_id
self.game.play_to_beat_id = nil
end
self.game.save
end
def runs
@runs = self.inventory.chunk_while {|i, j| i.rank.to_i+1 == j.rank.to_i }
end
def triple_runs
@triple_runs = self.runs.map{|r| r.length > 2 ? r : nil}.compact
end
def auto_play
# TODO not sure this return clause works
return false unless self.game.controlling_player == self
# If first play of game, play lowest card
if self.game.plays.empty?
@cards_to_play = [self.inventory[0]]
return self.play_hand @cards_to_play
end
# If open table
if !self.game.play_to_beat
@cards_to_play = self.inventory[0..0]
else
@cards_to_beat = self.game.play_to_beat.play.player_cards
case self.game.play_to_beat.play.hand_type
when "single"
@cards_to_play = self.inventory.where("value > #{@cards_to_beat.min.value}")[0..0]
when "double"
@doubles = self.inventory.group_by {|card| card.rank}.map{|c| c if c[1].length > 1}.compact
if @doubles.present?
if @doubles[0][1][0..1].max.value > @cards_to_beat.max.value
@cards_to_play = @doubles[0][1][0..1]
end
end
when "triple run"
@runs = self.inventory.chunk_while {|i, j| i.rank.to_i+1 == j.rank.to_i }
@triple_runs = @runs.map{|r| r.length > 2 ? r : nil}.compact
if @triple_runs.present?
@cards_to_play = @triple_runs[0][0..2]
end
end
end
if @cards_to_play.present?
if @cards_to_beat.present?
if (@cards_to_play.max_by{|c| c.value}.value > @cards_to_beat.max_by{|c| c.value}.value)
return self.play_hand @cards_to_play
end
else
return self.play_hand @cards_to_play
end
end
self.pass
end
end