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- if policy(@table).update?
.owner-controls
= link_to 'Edit', edit_table_path(@table)
= link_to 'Destroy', game, :method => :delete, :data => { :confirm => 'Are you sure?' }
-# #table-component-container-container= react_component 'Table', props = {url: "#{table_path @table}"}, html_options = {id: "table-component-container"}
%h1= @table.title
- if @game.startable? && @game.already_has?(current_user)
= button_to 'Start', start_game_path(@game)
-#.debug
= button_to 'Debug Start', game_start_path(@game), method: :get
= link_to 'Edit Game', edit_game_path(@game)
.players
%b Players:
%ol
- @game.players.each do |player|
%li
= player.display_name
// Show the user which player they are
= "Me" if player.soft_token == current_user.soft_token
// Show whose turn it is
- if @game.controlling_player_id
%strong= "My Turn " if @game.controlling_player == player
// Show the players' cards
- if player.user == current_user && player.inventory.empty? == false
-##inventory
%p
%b Game:
= @game.title
%p
= @game.status
-# TODO better logic, not in view
- unless @game.status == nil
.table
-# TODO better logic, not in view. Set play to beat = nil; instead of view logic
- if @game.play_to_beat && @game.player_to_beat != @game.controlling_player
- if @game.play_to_beat.play
%h1
Hand to beat
%span.hand-type= @game.play_to_beat.play.hand_type
%div= @game.play_to_beat.play.to_s
- @game.play_to_beat.play.player_cards.each do |card|
= card.to_s
%span.player= @game.play_to_beat.play.player.display_name
- else
%h1 Open table
-# .controls
- if @game.controlling_player.soft_token == current_user.soft_token
// Play hand form
= form_for @game, :url => play_hand_game_path(@game), remote: true do |f|
// Provide id of current game
-#= f.hidden_field :id
= f.submit "Play Hand"
= form_for @game, :url => play_hand_game_path(@game) do |f|
// Provide id of current game
-#= f.hidden_field :id
= f.hidden_field :hand_type, value: 'pass'
= f.submit "Pass"
#game-component
%h1= @game.title
- if @game.started?
- else
%section#game-controls
-# TODO: If not joinable, show why. i.e. game full
-# TODO: DEPRECATED use seat sit instead this.state.data.is_joinable ? <button onClick={this.handleJoin}>Join</button> : null
-# TODO: If not startable, show why. i.e. need more players
-# - if @game.can_accomodate(current_user)
= button_to "Join", join_game_path(@game)
#playerList
#top
= render "seat", seat: @seats[0]
#mid
= render "seat", seat: @seats[1]