87 lines
2.9 KiB
Ruby

require 'rails_helper'
include Warden::Test::Helpers
Warden.test_mode!
feature 'Play a hand', type: :feature do
after(:each) do
Warden.test_reset!
end
# Scenario: The first play must be the lowest dealt card
# Given: A new game and I am the holder of the lowest card
# When I play a hand containing the lowest card
# Then I see a successful play message
scenario 'first play contains lowest card' do
# create game with players
# current_player plays hand containing lowest card
# expect successful play message
# TODO: extract game setup to a factory
game = FactoryGirl.create :game
user1 = FactoryGirl.create :user
user2 = FactoryGirl.create :user
game.add_player_from_user user1
game.add_player_from_user user2
game.start
login_as(game.current_player.user, scope: :user)
visit game_path game
# Click the lowest card checkbox
@card_to_play = game.lowest_card
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content('Played ' + game.lowest_card.to_s)
end
scenario 'first play does not contain lowest card' do
# current_player plays hand not containing lowest card
# expect unsuccessful play message hand MUST contain lowest card
game = FactoryGirl.create :game
user1 = FactoryGirl.create :user
user2 = FactoryGirl.create :user
game.add_player_from_user user1
game.add_player_from_user user2
game.start
login_as(game.current_player.user, scope: :user)
visit game_path game
# Click the lowest card checkbox
@card_to_play = game.current_player.player_cards.order(:value).last
check @card_to_play.to_s
click_button 'Play Hand'
expect(page).to have_content
"First hand must contain the lowest card: #{game.lowest_card.to_s}"
end
# Scenario: Player can play a valid hand on their turn
# Given I am the active player
# When I play a valid hand
# Then I see a successful play message
scenario 'active player can play a valid hand' do
# create game with players
# current_player plays a valid hand
# expect successful play message
skip 'to be implemented'
end
# Scenario: Player can not play an invalid hand on their turn
# Given I am the active player
# When I play an invalid hand
# Then I see an invalid hand message
scenario 'active player can play a valid hand' do
# create game with players
# current_player plays an invalid hand
# expect invalid hand message
skip 'to be implemented'
end
# Scenario: Player can not play a hand when it is not their turn
# Given I am not the active player
# When I play a hand
# Then I see an unsuccessful play message
scenario 'inactive player can not play a hand' do
# create game with players
# not_current_player plays a valid hand
# expect unsuccessful play message
skip 'to be implemented'
end
end