Avoid js driver

This commit is contained in:
Jesse C. Fisher 2021-11-07 22:40:50 -08:00
parent ef46165f7a
commit e747b1cd41
12 changed files with 34 additions and 38 deletions

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@ -1,9 +1,10 @@
require 'rails_helper'
RSpec.feature "EndOfGames", type: :feature, js: true do
RSpec.feature "EndOfGames", type: :feature do
# Given I am in a started game
before(:each) do
page.driver.browser.manage.window.resize_to(1640, 1090)
# If test is unable to click correct card, use wider window
# page.driver.browser.manage.window.resize_to(1640, 1090)
@game = setup_game
@game.reload
@player = @game.controlling_player

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@ -2,7 +2,7 @@
# As a visitor
# I want to quickly join a game
# So I can play
feature 'Play now', :devise, js: true do
feature 'Play now', :devise do
# Scenario: Visitor can play now
# Given I am not signed in
# When I click Play Now

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@ -2,7 +2,7 @@ require 'rails_helper'
include Warden::Test::Helpers
Warden.test_mode!
feature 'Play a hand', type: :feature, js: true do
feature 'Play a hand', type: :feature do
before(:each) do
@game = setup_game
@game.reload
@ -37,7 +37,7 @@ feature 'Play a hand', type: :feature, js: true do
# No play to beat, because play was invalid
expect(@game.play_to_beat).to eq(nil)
# TODO: This scenario is causing other scenarios to fail unless we slow down here
sleep 1
# sleep 1
# TODO: Flash messages
#expect(page).to have_content "First hand must contain the lowest card: #{@game.lowest_card.to_s}"
end
@ -48,7 +48,9 @@ feature 'Play a hand', type: :feature, js: true do
# Then I see the hand to beat is this play
scenario 'first play contains lowest card' do
@card_to_play = @game.lowest_card
find_card(@card_to_play).click(x: 0, y: 0)
# If test can't click card enable js and click coordinates
# find_card(@card_to_play).click(x: 0, y: 0)
find_card(@card_to_play).click
click_button 'Play Hand'
expect(cards_to_beat).to eq @game.lowest_card.to_s
end
@ -166,11 +168,11 @@ feature 'Play a hand', type: :feature, js: true do
# Given I am the active player
# When I pass
# Then I see an successful pass message
scenario 'active player can pass' do
scenario 'active player can pass', js: true do
@current_user = @game.controlling_player
click_button 'Pass'
# binding.pry
page.driver.browser.switch_to.alert.accept
accept_confirm do
click_button 'Pass'
end
# click_button "pass_hand_button_#{@player.id}"
## TODO: Flash messages
expect(page).to have_content 'Successfully passed.'
@ -213,7 +215,6 @@ feature 'Play a hand', type: :feature, js: true do
expect(page).to have_button 'Play Hand'
expect(@game.player_to_beat).to eq(@game.controlling_player)
debug
expect(page).to have_content "Hand to beat:\nNone"
end

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@ -2,7 +2,7 @@
# As a visitor
# I want to sit in a seat
# So I can be at a table and play a game
feature 'Seats', :devise, js: true do
feature 'Seats', :devise do
context "As a visitor" do
before(:each) do
@table = FactoryGirl.create :table
@ -62,7 +62,7 @@ feature 'Seats', :devise, js: true do
find_all(:button, "Sit")
end
scenario 'visitor can leave the current game' do
scenario 'visitor can leave the current game', js: true do
click_button 'Sit', match: :first
expect(page).to have_content 'Guest'
expect(page.text.scan('Guest').count).to eq 1
@ -95,7 +95,7 @@ feature 'Seats', :devise, js: true do
expect(page.text.scan(@user.email).count).to eq 1
end
scenario 'user can leave the current game' do
scenario 'user can leave the current game', js: true do
click_button 'Sit', match: :first
expect(page).to have_content @user.email
expect(page.text.scan(@user.email).count).to eq 1

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@ -8,7 +8,7 @@ feature 'Table index', :devise do
# Given I am not signed in
# When I click browse tables
# Then I see an index of tables
scenario 'I can see all the tables', js: true do
scenario 'I can see all the tables' do
5.times { FactoryGirl.create :table }
visit root_path
click_link 'Browse Tables'
@ -24,7 +24,7 @@ feature 'Table index', :devise do
# Given I am signed in
# When I click browse tables
# Then I see an index of tables
scenario 'I can see all the tables', js: true do
scenario 'I can see all the tables' do
@user = FactoryGirl.create :user
signin(@user.email,'password')

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@ -10,12 +10,12 @@ feature 'Table show', :devise do
click_link @table.title
end
scenario 'visitor can sit at the table', js: true do
scenario 'visitor can sit at the table' do
click_button 'Sit', match: :first
expect(page).to have_content "Guest"
end
scenario 'visitor can join the current game', js: true do
scenario 'visitor can join the current game' do
click_button 'Sit', match: :first
expect(page).to have_content "Guest"
expect(page.text.scan('Guest').count).to eq 1
@ -42,14 +42,14 @@ feature 'Table show', :devise do
visit table_path @table
end
scenario 'user can sit at the table', js: true do
scenario 'user can sit at the table' do
#TODO: Fix race condition
expect(page).to have_content "Sit"
click_button 'Sit', match: :first
expect(page).to have_content @user.email
end
scenario 'user can join the current game', js: true do
scenario 'user can join the current game' do
expect(page).to have_content "Sit"
click_button 'Sit', match: :first
expect(page).to have_content @user.email

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@ -2,7 +2,7 @@ require 'rails_helper'
include Warden::Test::Helpers
Warden.test_mode!
feature 'Join a game', type: :feature, js: true do
feature 'Join a game', type: :feature do
# before(:each) do
# @game = setup_game
# @game.reload

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@ -2,7 +2,7 @@ require 'rails_helper'
include Warden::Test::Helpers
Warden.test_mode!
feature 'Play a hand', type: :feature, js: true do
feature 'Play a hand', type: :feature do
before(:each) do
@game = setup_visitor_game
visit table_path @game.table

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@ -7,7 +7,7 @@ feature 'Join game', :devise do
# Given I am not signed in
# When I visit a joinable game
# Then I see a join button
scenario 'visitor can join a game', js: true do
scenario 'visitor can join a game' do
visit new_table_path
fill_in 'table_title', with: 'Test Game'
click_button 'Create Table'
@ -16,7 +16,6 @@ feature 'Join game', :devise do
click_button 'Sit', match: :first
#TODO: Fix this asynchronous race condition
visit current_path
page.save_screenshot
@table = Table.find(current_path.split('/').last)
@player = @table.current_game.players.last
@playerComponent = page.find_all(".seat").first

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@ -7,9 +7,8 @@ feature 'Home page' do
# Given I am a visitor
# When I visit the home page
# Then I see the main menu
scenario 'visit the home page', js: true do
scenario 'visit the home page' do
visit root_path
page.save_screenshot('screenshot-' + Time.now.strftime("%Y-%m-%d %H%M") + '.png')
expect(page).to have_link 'Play Now'
expect(page).to have_link 'Browse Tables'
expect(page).to have_link 'Tutorial'

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@ -1,9 +1,5 @@
RSpec.describe Table, type: :model do
before :all do
@table = FactoryGirl.create(:table)
end
subject { @table }
let(:table) { FactoryGirl.create(:table) }
it { should respond_to :title }
it { should respond_to :seats }
@ -12,27 +8,27 @@ RSpec.describe Table, type: :model do
it { should respond_to :current_game }
it '#title returns a string' do
expect(@table.title).to match 'Test Table'
expect(table.title).to match 'Test Table'
end
it '#seats returns Seats collection' do
expect(@table.seats.class.to_s).to match "Seat::ActiveRecord_Associations_CollectionProxy"
expect(table.seats.class.to_s).to match "Seat::ActiveRecord_Associations_CollectionProxy"
end
it '#users returns Users collection' do
expect(@table.users.class.to_s).to match "User::ActiveRecord_Associations_CollectionProxy"
expect(table.users.class.to_s).to match "User::ActiveRecord_Associations_CollectionProxy"
end
it '#games returns Games collection' do
expect(@table.games.class.to_s).to match "Game::ActiveRecord_Associations_CollectionProxy"
expect(table.games.class.to_s).to match "Game::ActiveRecord_Associations_CollectionProxy"
end
it '#current_game returns a Game' do
expect(@table.current_game.class).to match Game
expect(table.current_game.class).to match Game
end
it "#seats returns 4 seats by default" do
expect(@table.seats.count).to eq 4
expect(table.seats.count).to eq 4
end
end

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@ -7,7 +7,7 @@ RSpec.configure do |config|
DatabaseCleaner.strategy = :transaction
end
config.before(:each, js: true) do
config.before(:each) do
DatabaseCleaner.strategy = :truncation
end